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  #1  
Old December 8th, 2006, 04:32 PM

Cor Cor is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
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  #2  
Old December 8th, 2006, 04:57 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

Quote:
Cor said:
I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
It's supposed to ...

.. but I second the notion, and add "berserk" to the list
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #3  
Old December 9th, 2006, 07:37 PM

Epaminondas Epaminondas is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

Quote:
Jack_Trowell said:
Quote:
Cor said:
I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
It's supposed to ...

.. but I second the notion, and add "berserk" to the list
I absolutely agree with you and Jack.
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  #4  
Old December 9th, 2006, 07:41 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

Ancient Runic stones dated atleast to the early 18th century indicate that Vikings in America actually came up with this idea first, but the authenticity of the stones remains in question.
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  #5  
Old December 10th, 2006, 05:32 AM

pino pino is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

It's a good idea
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  #6  
Old December 10th, 2006, 06:27 AM

Folket Folket is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

I hope you mean 8th Century.
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  #7  
Old December 10th, 2006, 06:38 AM
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Default Re: Suggestion - Black/Whitelist for Battlespells

nope...
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  #8  
Old December 11th, 2006, 10:55 AM

calmon calmon is offline
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Default Re: Suggestion - Black/Whitelist for Battlespells

Example from one of my mp games:

After scripting my pretender (4E/4F) with Summon Earthpower, Phoenix Power, Flame Bolt, Flame Bolt, Flame Bolt (i was fighting niefel giants) and 'cast spells' in battle turn 6 he started to cast the level 0 Spells Fire Flies and Flying shards. Fatigue was below 20. The spreading level 0 spells kills mainly my own troops, the enemy giants didn't notice anything. I don't know why not 1 flame bolt or something equal was cast by ai, it costs the nearly same fatigue and works a way better then the level 0 spells against fire susceptible giants.
Even the stupiest battle ai should be able to choose a spell at random. This is even better then to choose the worst possible spell!

After some Fire Flies/Flying Shard battle rounds later my army rout and my pretender flees with a very low fatigue value. Maybe i'm the 4721st person who say this but: thats just stupid!
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