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Old December 20th, 2006, 05:52 AM
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Default Re: StarFire TC

Kana said:
I wonder how much processing that is going to eat up, and how the orbits will be affected?


When I was testing it, I couldn't make systems 4 or 5 times the stock size without getting the frame rates to drop below 1 FPS. 3x size was strenuous too. I found that for my machine, 2.5x size increase was optimal.
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Old December 20th, 2006, 07:14 AM
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Default Re: StarFire TC

So because of this the chances for an SE V version of FQM are also limited right?
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Old December 20th, 2006, 12:46 PM
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Default Re: StarFire TC

I have gotten a 66x66 hex map of a huge galaxy to generate and display very quickly. I forgot to check the time but it was under two minutes with 255 systems set as max. Scroll speed and FPS showed no lag at all. So the problem you were having [Fyron] was probably related to another issue that has already been fixed. The only problem I encountered was a zoom out issue. The map was so large I had to scroll to get to the other side. I am about to take a look and see if that can be adjusted (as with combat) but before I go does anyone know if there is a setting for that?

For the record: Code:

System Width In Hexes := 66
System Height In Hexes := 66
System Point Radius From Center := 1353.0

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