|
|
|
 |

December 21st, 2006, 12:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Getting SEV to work with linux
capnq said:
I am not at all fluent in Linux, but I had the impression that no emulator can cope with DirectX.
Wine and Cedega are not emulators (Wine even stands for "Wine Is Not an Emulator").
|

December 21st, 2006, 02:12 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Getting SEV to work with linux
See, told you I wasn't fluent. I thought WinE stood for WINdows Emulator.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 21st, 2006, 02:36 PM
|
Corporal
|
|
Join Date: Dec 2005
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting SEV to work with linux
"While it is too late for SEV, perhaps we could lobby Aaron to ensure that SE6 is more Linux-friendly - specifically by using OpenGL rather than DirectX?"
But if he does that we'll miss out on the cutting edge grafix!
Oh...
And, of course, SE6 will be being made in Indonesia in a Strategy First sweatshop. Probably have a single linear campaign and lots of in-game video to move the story along.
|

December 21st, 2006, 04:49 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting SEV to work with linux
We tried at the beginning of the beta process to get him to put at least some effort into testing on Linux under Wine/Cedega. He simply would not go along in any way. (But when you look at how long it is taking to make the game work properly under Windows I guess that's not surprising. Adding another OS/platform to test would have slowed things even more. :-/ )
|

December 21st, 2006, 07:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Getting SEV to work with linux
Linux is not a very big market for a gaming platform...
|

December 22nd, 2006, 05:12 AM
|
 |
Corporal
|
|
Join Date: Jan 2005
Location: near Paris, France
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting SEV to work with linux
Quote:
Originally Posted by Imperator Fyron
Linux is not a very big market for a gaming platform...
|
It shall become one and I will love SE on Linux
__________________
I dream of a world where hell is another paradise.
|

December 30th, 2006, 03:41 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting SEV to work with linux
Quote:
Imperator Fyron said:
Linux is not a very big market for a gaming platform...
|
If market size is the only criteria, then SE6 should be a console game - perhaps for the Wii where you throw the controller at the TV to indicate rejection of an AI's diplomatic proposal.
More seriously though, if Linux compatibility isn't taken into account, then there is the real likelihood of SE6 becoming a DX10 Vista-only game - given Vista's draconian media restrictions, that should be a real worry for anyone concerned about cost and control of their system.
It is certainly feasible to produce a game that runs under both Windows and Linux (Dominions 3 being one good example along with the Doom/Quake family and Neverwinter Nights) so now should be a good time to raise this point.
|

December 30th, 2006, 03:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Getting SEV to work with linux
Malfador has never gone for the latest graphics tech. SE5 requires only DX 8.1, and it came out well into the DX 9 era. I doubt SE6 will even require DX 9...
Market size is certainly not the only criterion, but it is one. Strategy games don't work well at all on consoles; especially the turn-based variety.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|