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December 24th, 2006, 12:39 PM
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First Lieutenant
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Re: OT: perfect tactical combat engine: footage he
http://www.nexusthegame.com/imgupload/img_large179.jpg
That's from Nexus( http://www.nexusthegame.com ). The Interface wasn't bad, really. It was the repetitive gameplay that 'ruined' the game, I'd say. The tactical combat and such it provided was fun, but alas you can only do the same things so many times in a row before the fun goes away. They'd do far better to go with more of a Homeworld gameplay style, i.e. adding a strategic layer, resource collection, building of ships, etc.
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December 24th, 2006, 12:55 PM
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Major General
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Join Date: Jan 2004
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Re: OT: perfect tactical combat engine: footage he
The video has no UI on purpose. Its just to show features of the graphical engine. Anyways. Even with the not-so-optimal UI of Nexus 1, it would be fun blowing stuff up.
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December 24th, 2006, 01:34 PM
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Brigadier General
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Location: WA
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Re: OT: perfect tactical combat engine: footage he
No not sarcasm; not at all. It was a straight forward declaration that this game could not have enough flaws to stop me from purchasing it. Depth of play and replay can’t be gained from footage. Apparently you and I do have the same opinion, which is we would buy and play it regardless, now if we can get the bean counters to agree with us.
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December 24th, 2006, 03:09 PM
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First Lieutenant
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Re: OT: perfect tactical combat engine: footage he
nexus looked cool, but it was prety complicated from what I saw of the demo.
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December 24th, 2006, 03:21 PM
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Major General
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Join Date: Jan 2004
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Re: OT: perfect tactical combat engine: footage he
Heh, you cant get depth without complexity
President: Sorry then 
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December 24th, 2006, 03:40 PM
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Corporal
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Re: OT: perfect tactical combat engine: footage he
Nexus was great,get the game if you like RTT games.
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December 24th, 2006, 04:28 PM
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Shrapnel Fanatic
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Re: OT: perfect tactical combat engine: footage he
You do need some minimum amount of complexity (to get beyond tic-tac-toe and rock-paper-scissors), but simple can make for great depth.
Consider CBmod, for example. As far as the datafiles go, it is quite simple. At the same time it has a lot of strategic depth due to the flexibility and balance (if I do say so myself).
It seems to me that too many people try to add complexity with an iron fist and choke off depth by accident as a side effect.
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December 30th, 2006, 02:53 AM
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Sergeant
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Re: OT: perfect tactical combat engine: footage he
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December 24th, 2006, 09:58 PM
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Shrapnel Fanatic
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Re: OT: perfect tactical combat engine: footage he
Ragnarok-X said:
Heh, you cant get depth without complexity
Sure you can. Just look at chess; compared to most TBS PC games, it is extremely simple. There is no building, no resources, no stats on units, no terrain; just pieces that have certain movement patterns. The rules are very simple and straightforward. There is very little complexity, but it is an extremely deep game.
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December 24th, 2006, 10:09 PM
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Major General
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Join Date: Jan 2004
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Re: OT: perfect tactical combat engine: footage he
I have to disagree. Chess is very complex. You need to plan your moves several steps ahead. Movement patters could as well be translated into stats, as can the amount of pieces you have.
Just because a game CAN be simple to amateurs, that doesnt mean it cant be complex to professionals 
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