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  #1  
Old December 27th, 2006, 12:14 PM
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Default Re: Sound vs distance

Quote:
NullAshton said:
Ooo, that way you can hear your enemies scream as they die.
If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…
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Old December 27th, 2006, 12:34 PM
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Default Re: Sound vs distance

You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.
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Old December 27th, 2006, 12:46 PM
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Default Re: Sound vs distance

Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live!
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Old December 27th, 2006, 02:11 PM
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Default Re: Sound vs distance

I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).

I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops

Will check that when I get home tonight. =)
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Old December 27th, 2006, 02:32 PM
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Default Re: Sound vs distance

I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.
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Old December 27th, 2006, 04:15 PM
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Default Re: Sound vs distance

Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through? Seriously, someone's going to get deafened by that one of these days.
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Old December 28th, 2006, 04:51 AM
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Default Re: Sound vs distance

Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?


You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.
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Old December 27th, 2006, 04:18 PM
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Default Re: Sound vs distance

I don't think that adjustment made any difference either.
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Old December 27th, 2006, 04:32 PM
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Default Re: Sound vs distance

Setting the 3D thing to false might help; maybe the volume is just too low to hear them because of distance
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