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December 29th, 2006, 05:18 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Two Prophets Game!!!
Dont worry meglo, afaik commanders never use gems when they do crazy things and they wont attack(again afaik) unless they are sneaking and decide to defend or something(although funny things like non mages site searching you capitol can happen)
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December 29th, 2006, 05:39 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Two Prophets Game!!!
I don't think there's a threshold number before craziness happens, the number just influences the probablity of it occuring (and if you haven't had a crazy commander before it's a turn-to-turn effect, not somethng that will happen every turn once it happens once). The crazy actions tend to be useless, but won't cause the commander to attack or burn gems, as Shovah said. I'm pretty sure even sneaking crazies are safe, but I'm not 100% on that. My rlyeh dominion-induced craziness had my friend's commanders performing a "heretic preaching" action sometimes that might have hurt his dominion some, as well as one action that was called "that's not a star." No idea what that one did. My insane rlyeh commanders all took semi-normal actions. Semi because non-mages and non-prests would still preach, research, or site search, plus the prophet option. I'm not sure on how many brands of crazy the game has in total, but at least two it seems.
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December 29th, 2006, 05:58 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Insanity...
...appears to cause the random choice of orders subject to certain rules.
Insane commanders will not move. They will not cast spells, start the construction or destruction of buildings, forge items, pillage provinces, reorganize troops, take gear from the lab (hmm, there's an idea), or change their squads' orders. I have never seen them hunt for blood slaves, and that may be barred as that costs unrest. They will not attack, unless they were sneaking in enemy territory and adopt a non-stealthy order.
They may research or site search (even if completely ignorant of magic), preach, defend, patrol, or become prophet (regardless of previous prophetizing). They may enter magic sites.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 29th, 2006, 08:10 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Insanity...
Thanks Shevah32, Micah and Taqwus. That's a relief, so they are insane but not dangerously insane. Cool, I can live with that... 
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