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December 30th, 2006, 08:28 PM
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Getting SEV to work with linux
This is true. Starfury would be a better candidate for the console route. How does one develop for a console, though? Do you need to be 'invited' to make a game for their proprietary hardware? I wonder if one of the major console makers would be interested in a Starfury II for their machine...
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