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Old December 31st, 2006, 05:10 AM
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Fyron Fyron is offline
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Default Re: Getting SEV to work with linux

For Xbox, you can use XNA game studio express to get started. They will be releasing a "pro" version that lets you compile for 360 directly some time this year. Of course, this is geared more towards the Xbox arcade type games, and isn't the normal dev kit.
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Old December 31st, 2006, 05:51 AM
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Default Re: Getting SEV to work with linux

Well all Aaron would need to do is dumb down SE V, using Empires At War as an example, and presto he would have a great game for the 360.

O/C dumming down the game would mean that it wouldn't be worth playing, but hey, stupid people love simple games and we all know that most stupid people will fork over $500.00 for a 360 so it goes without saying, the game could be a success.

EAW programs have stated that they wanted to add more depth to the game but the edict was "keep it simple so most people can play it." That is just sad. But it proved to be a good business model as the game sold well over half a million copies. (THATS A LOT of simple minded people money out there.)

Simple sells. Its as simple as that. Make the game simple, and port it to the X-box 360 and then watch the $$$ roll your way.
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Old December 31st, 2006, 08:04 AM

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Default Re: Getting SEV to work with linux

Consoles are the devil of gaming. While Morrowind was made originally for the PC and ported to the Xbox, I get the feeling Oblivion was aimed at Xbox players because I couldn't shake the feeling the game was dumbed down insanely compared to MW.

That being said, you'd have to REALLY dumb SEV down to get it on a console player level. I think even Oblivion was just a little too complex for some of them from what I've been reading.
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