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January 6th, 2007, 02:29 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Bugs ?
Quote:
Spectarofdeath said:
Wasn't there a WP opens and closes feature in SEIV that could potentially mimick it?
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There is; however, it is an ability for a component. Therefore if a ship mounts the component they can use it in any system wherever they are at the time. Closed wp are like the current wp in SE5 except they are only visible from one side. The other side is not visible but in all other ways is a normal wp. Now that I think of it mimicking a SF closed wp is no more difficult than changing the wp pic to no pic at all. Pic or no pic the path finding code doesn't care.
Quote:
Kana said:
As for the editor and the formulas, the only way for that to get better I guess is to provide the formulas that do work to Devnull and maybe he can somehow put them in...
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If he asks I will be more than happy to give him a copy. The only reason I am keeping the SFTC (I really like that) as a closed Beta is because I know there are problems and I have to wait for Aaron to patch SE5 first. Also as I mentioned in the PM there are experimental components that I am not sure SE5 will implement the way I want. Theoretically it should, but fact is; sometimes theory doesn't hold true. 
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 6th, 2007, 03:01 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Bugs ?
And I think I know which ones those are...I was wondering if they would work myself...currently I'm betting no, but I am hopeful...
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January 6th, 2007, 03:19 AM
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Brigadier General
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Re: Bugs ?
You and me both; knock on wood! 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 6th, 2007, 04:55 AM
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Sergeant
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Re: Bugs ?
So in other words the AI would see the wp but a human player wouldn't know unless he was actually on top of it? That really sucks that MM didn't at least add that ability into the game, it adds a brand new dimension to the game.
Is it possible to make a event where you open a WP and at the end of the turn it closes itself somehow? You could make the WP opener EXTREMLY expensive and so big that it takes a battleship to hold it and thats all the ship can hold. And I know this would unbalance the mod, I'm just asking if it's possible to do this (and the reason I want the event to close it is so when the AI if it gets that far doesn't need to worry about closing the WP's behind them).
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January 6th, 2007, 12:37 PM
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Corporal
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Re: Bugs ?
Hey, P_E, sorry I haven't gotten back to you yet; something came up at work that I have been required to take care of. I have delved a little into the beta, however, and mostly what I have seen has been minor grammatical errors, for exaple, in the descriptions of the gov't's, there are a number of sports that you used "form" when it should have been "from"
Beyond that, the picture for the Sprint mode missile looks like a gun, and is titled "Basic Gun", but it is described as a missile. In combat it appears to operate like a DUC. Did you mean for this to be that way?
Dave
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January 6th, 2007, 03:29 PM
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Captain
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Re: Bugs ?
Yeah the sprint missile is basically a 'gun'. The missiles travel so fast, they can't be intercepted by point defense. Sprint missiles are fired traditional from the 'Gun'. In Star Fire, they could also be fired from other missile launchers, but you can't set up SEV to be able to use different munitions for one launcher. I like to think of the sprint/Gun as a rail gun type of thing...
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January 6th, 2007, 04:08 PM
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Brigadier General
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Re: Bugs ?
@SoD: Yes it is possible to create a component just like you are describing. I believe they did just that in the SE4 B5 Mod. Sounds to me like you thinking up your own mod. You may need to put together a team to help you.  I could script an event like that; however, it wouldn't close at the end of the turn. It would have to be one event to open and one event to close. And then it might not close the one that was opened. It could close any wp anywhere. The path problem isn't just the AI. Next time you play a game watch the quadrant map. When you see that two system (system A & C)that you have entered are connected by a third system (System B) you haven't explored tell a ship in system A to go to System C. Even though you don't know where the wp are chances are good your ship will path to the hidden wp cross the system to the other hidden wp and pop out in system C. So you see the problem is all around, not just with the AI. AI and players use the same path finding code when giving their ships orders.
@Derek: I understand, my wife is a CPT in the Army and I am ex-Army so I know how that goes. Those errors are perfect. If you can send me the names of the ones in question I will proof read them again. Wonderful I am expecting more of those type of errors than any others. For the "Gun" weapon line that is right. In combat they look like direct fire weapons because I wrote them that way. However the effects they have are those of missile weapons. All a Sprint missile is in SF is a missile which is traveling to fast for any form of PD to stop. It is still a Nuclear weapon and against a target with no working engines has the effects all nuclear weapons do. Basically just what Kana said!
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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