Re: Bugs ?
Ok, drive field class 101.
There are two lines of missiles. (1) Standard Mode are very long ranged and travel slow enough for P-D to get a targeting solution and/or saturate the area to hit the offending missile. (2) Sprint Mode fire and go like bats out of hell. They are moving so fast that interception is not possible. With Standard Mode they have much greater range over Sprint (double at starting level) because they track there own target. So they share guidance with warhead with drives. Sprint Mode are short ranged but can't be stopped with P-D; however, they carry no self guidance so they miss. They share warhead space with a massive drive to move much faster than Standard mode missiles can.
Now the Drive Field and why it is important. Think of the drive field like the surface of a pond. Solid objects hit the surface and pass through but the faster the object is moving the harder the impact. Both missile types are moving so fast that when they hit the drive field it would render them useless. To get around this they are dueled fused. The first fuse is proximity. The missile sees the drive field and detonates. The second is delayed impact. If there is no drive field the missile cruises on till it hits something then goes boom. After a hart beat or two that is. In terms of the hard mod numbers the difference is a working engine reduces "Missile" type damage by -90%.
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