.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old December 6th, 2001, 06:29 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: what are the advantages of TCP/IP

well, if you look at how tactical combat works in a non-simultanious game, it would probably work something like that. when it comes down to it, a simultanious game will always be faster than a round-robin one, wither its PBW or IP. i would guess it would have to work more like the single player style of play rather than the multiplayer round-robin style, and combats would occur as soon as ships moved ontop of each other.

but if thats not to be, then its not to be. i will probably stick to PBW even if there is tactical combat.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.