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December 4th, 2001, 03:50 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Infantry
Nice... I like the way you use mounts rather than specialised components. Tidy.
The neo-standard filname is "TroopInfantry". There are at least 3 shipsets which support it already. Go have a look at the neo thread, this whole SEIV Gold thing has shaken things up a little. (In a good way=-)
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December 5th, 2001, 01:39 AM
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Corporal
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Join Date: Oct 2001
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Re: Infantry
This seemed about right to me. It allows a unit with a weapon, and maybe have enough space left over for a single armor, or combat sensor.
Does anyone else have a better fit? I'd love to use it if so.
CombatSquirrel
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December 5th, 2001, 09:20 AM
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Sergeant
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Re: Infantry
What I did instead was turn the 3 troop sizes into operational units (battalion, regiment, and division). Components then become individual companies, or squadrons/wings of aircraft. For example, a 10kT Light Infantry Battalion might have:
1 Command HQ (cockpit)
3 Light Infantry Companies
while a 30kT Assault Regiment might have
1 Command HQ
2 Heavy Armor Companies
2 Medium Armor Companies
5 Heavy Infantry Companies.
__________________
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December 5th, 2001, 03:51 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Infantry
I worked out some Infantry for the B5 Mod when talk began in the Non-Standard Hulls thread and had come up with something along similiar lines.
I broke Infantry into 3 classes (light, standard & heavy) and 2 matching "cockpits" (1 & 2 ton) and a 1 ton armor (so you could make up to 5 different infantry types). I had also used mounts, but not to the same effect as you and hadn't even started on the AI side of things. After looking at yours I was rethinking the way I set them up and may go all for multiple mount types and only 1 class of Infantry.
Some other ideas I had were: making the mounts various degrees of training/arming (Militia/Garrison/Standard/Elite/SpecOps) and also bioengineered troops (for the Gaim race in B5).
[ 05 December 2001: Message edited by: Val ]
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December 5th, 2001, 04:31 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Infantry
I had made 1kt and 2 kt infantry, without bridge and without life support.
I had made special tiny weapons but the weapon mount looks like a good idea, I'll have to try it.
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December 5th, 2001, 06:31 PM
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Colonel
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Join Date: Dec 2001
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Re: Infantry
I really like the idea of allocating the troop units to battalion, regiment and divisional size units.
Can this be done on the basic SEIV (with 1.49 patch)? I havn't seen the relevant button but is there any way, like fleets, that you can create an army and allocate troops to it? eg click on army button, add in 150 small troops and call the whole thing '1st Marine Division' or whatever takes your fancy?
All replies gratefully accepted.
Regards
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December 7th, 2001, 10:30 AM
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Corporal
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Join Date: Oct 2001
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Re: Infantry
GrowlTigga:
There is no way in basic 1.49 to "bundle" up troops like you describe, except (temporarily) inside a transport or on a planet.
Val:
[Q]Some other ideas I had were: making the mounts various degrees of training/arming (Militia/Garrison/Standard/Elite/SpecOps) [/q]
I had never thought of using mounts to simulate superior training or "special" forces... that gives me alot of new ideas...
Noble713:
That's just darn sharp. And you could, or course, design the troops with the proper mix and type of specific companies for specific missions. Clever.
CombatSquirrel
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