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  #1  
Old January 23rd, 2007, 06:38 PM
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Default Re: design just ONE province

I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
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  #2  
Old January 24th, 2007, 12:05 AM
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Default Re: design just ONE province

This is great!
Sandman, I took the liberty of adding yours to the library here:
http://www.dom3minions.com/~semirand/

Gandalf, I already hijacked yours from another thread and they are already included with the program files.
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  #3  
Old January 24th, 2007, 07:30 AM
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Default Re: design just ONE province

Yes, some more provinces for my project ! ^_^

@Ballbarian : maybe we should exchange and combine our special provinces list ?
My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)
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  #4  
Old January 24th, 2007, 09:13 AM
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Default Re: design just ONE province

Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
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Old January 24th, 2007, 09:47 AM
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Default Re: design just ONE province

Thanks Edi, I will fix them once I'm back home.
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  #6  
Old January 24th, 2007, 09:51 AM
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Default Re: design just ONE province

Certainly Jack, feel free to use any that I have collected/created. (I can't speak for Edi's Faerun provinces that I used.) Nice program btw.

Edi, Thanks for the heads up.
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  #7  
Old January 24th, 2007, 10:59 AM
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Default Re: design just ONE province

One more helpful tip: If you need the numbers of items in a hurry, you can get them the same way you do the unit numbers. In a game where you've maxed out construction research and have mages that can forge most stuff, look up a mage that can forge what you want, select forge orders, take a look at the item in question and hit Shift-I, it'll give you the item number.

Edi
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Old January 24th, 2007, 12:03 PM

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Default Re: design just ONE province

In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?

Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
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  #9  
Old January 24th, 2007, 05:56 PM
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Default Re: design just ONE province

Quote:
Edi said:
Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
Ok, both have now been fixed, thanks Edi.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #10  
Old January 24th, 2007, 05:56 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Quote:
Sandman said:
I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )

This is what it will look like in the map file :


-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"


Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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