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January 23rd, 2007, 06:38 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: design just ONE province
I'll give it a go...
Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
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January 24th, 2007, 12:05 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: design just ONE province
This is great!
Sandman, I took the liberty of adding yours to the library here:
http://www.dom3minions.com/~semirand/
Gandalf, I already hijacked yours from another thread and they are already included with the program files. 
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January 24th, 2007, 07:30 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: design just ONE province
Yes, some more provinces for my project ! ^_^
@Ballbarian : maybe we should exchange and combine our special provinces list ?
My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)
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January 24th, 2007, 09:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: design just ONE province
Couple of errors in those ready-made provinces:
#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"
#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).
Edi
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January 24th, 2007, 09:47 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: design just ONE province
Thanks Edi, I will fix them once I'm back home.
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January 24th, 2007, 09:51 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: design just ONE province
Certainly Jack, feel free to use any that I have collected/created. (I can't speak for Edi's Faerun provinces that I used.) Nice program btw.
Edi, Thanks for the heads up. 
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January 24th, 2007, 10:59 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: design just ONE province
One more helpful tip: If you need the numbers of items in a hurry, you can get them the same way you do the unit numbers. In a game where you've maxed out construction research and have mages that can forge most stuff, look up a mage that can forge what you want, select forge orders, take a look at the item in question and hit Shift-I, it'll give you the item number.
Edi
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January 24th, 2007, 12:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: design just ONE province
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?
Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
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January 24th, 2007, 05:56 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: design just ONE province
Quote:
Edi said:
Couple of errors in those ready-made provinces:
#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"
#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).
Edi
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Ok, both have now been fixed, thanks Edi.
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January 24th, 2007, 05:56 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: design just ONE province
Quote:
Sandman said:
I'll give it a go...
Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
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Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )
This is what it will look like in the map file :
-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"
Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
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