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January 26th, 2007, 01:42 AM
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General
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Ok, here\'s one that\'s ready to go.
Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
Commander type: Undead Pan armed with vine bow, medallion of vengeancex24
Bodyguard type: witchx4
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men
Witch's Bog
Whispering Woods
The Mammoth Forest
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 06:20 AM
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Second Lieutenant
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Re: Ok, here\'s one that\'s ready to go.
Quote:
HoneyBadger said:
Name: Thing Woods
Required terrain: forest
Commander type: Carrion Dragon armed with wraithcrown, ring of regeneration, amulet of antimagicx1
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Quote:
Commander type: Treelord x3 armed with thistle mace, hydra armor, vine shield, ring of regeneration, amulet of reinvigoration, marble boots, horned helmet
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Two problems here :
- treelords are unique summons. If I put all 3 of them in this province, they won't be available for summoning. Maybe make it only one treelord, so 2 are stil available ?
- treelords have only misc slots, so no weapon, no shield, no armor, no helmet, and no boots.
Or maybe you were thinkin of some other unit ? One that is of humanoid form and is not unique ? (vine king maybe)
Quote:
Bodyguard type: Undead Pan armed with vine bow, medallion of vengeancex24
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No items on bodyguards.
Maybe this undead pan as a commander ?
From the map manual, the #bodyguards command is supposed to be limited to 5 units, si I don't know if setting more will works or not.
Has somebody here already tried that ?
Quote:
Unit type: 12 darkvines
Unit type: 18 mandragoras
Unit type: 36 vine ogres
Unit type: 260 vine men
sites: I think Forest Primeval is in the game, and it should be combined with the site that allows the recruitment of witches (or something nastier if it feels right for Thing Woods-ideally a site that allows recruitment of Vine Ogres, or better yet, Dark Vines) and a site that produces 1 death gem per turn.
If I could, I'd make it have a site that would allow a nature/death mage to enter and summon undead Pans, but since I don't think that's possible, any good Nature sites would work here, so put whatever you'd like.
Like everybody else, I'm waiting and hoping for the sites database to be complete soon. I think Edi's working on it, along with others.
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Yes, it's one of the reasons why I asked for help, I don't have enough time to both code the new features and search for provinces ideas.
It means too that I need the exact magic sites names, as I don't have the time to check it.
use the list at http://www.dom3minions.com/docs/sites.txt , or just play the game and when you see an interesting site, note its name and description to create a province around it.
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January 26th, 2007, 08:30 AM
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National Security Advisor
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Re: Ok, here\'s one that\'s ready to go.
HoneyBadger's provinces seem _extremely_ tough. Presumably in general the idea is that we design provinces with a similar difficulty to the current independents, just a bit more interesting? The odd difficult-but-valuable province would be cool, but having too many of them would make for a very different game I think.
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January 26th, 2007, 08:45 AM
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Second Lieutenant
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Re: Ok, here\'s one that\'s ready to go.
Quote:
llamabeast said:
HoneyBadger's provinces seem _extremely_ tough. Presumably in general the idea is that we design provinces with a similar difficulty to the current independents, just a bit more interesting? The odd difficult-but-valuable province would be cool, but having too many of them would make for a very different game I think.
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As you say, having a few provinces that are really difficult to conquer, but with good rewards (such as a rare level 3/4 site), is cool.
We'll just have to make sure that the special provinces list is not overloaded with those.
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January 26th, 2007, 02:27 PM
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Shrapnel Fanatic
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Re: Ok, here\'s one that\'s ready to go.
Please dont add mod things.
Possibly a new category for difficulty can be added to the files. I have some that would be a major challenge, and even a real problem to the game if you DONT attack them. On the other hand Id like to see many that would be rated zero but just add flavor to the game (farmlands with names and benefits of farmlands, swamps, wastes, just added flavor).
Volcano isnt a recognized item on one program but it is on another. Basically its "mountain surrounded by not-mountains". There is also some recognition in some of them for lake "water surrounded by land" and for island "land surrounded by lake". I think that one recognizes penninsula, seacoast, lost (no connections) and mega-province (more than 6 connections). The "cave" is worked in abit as a province that has only way into it and its surrounded by mountains so it looks on the map like its a short entry into a mountain range.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 26th, 2007, 02:51 PM
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BANNED USER
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Re: Ok, here\'s one that\'s ready to go.
I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.
Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
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January 26th, 2007, 03:44 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Cor said:
I am not yet ready to spend the time to learn how to mod provinces, maybe soon. However I will throw my ideas out and see if anyone wants to do the actual work.
Provinces are like nations. So what about a nation that was like Switzerland in WWII? Every citizen is expected to take up arms against attack. I would use 2000 thralls to represent peasants and after you conqure it the population would be very small, in the hundreds. I could have magic sites that produce gold , gold mine etc.
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Hum, too few population with 2000 units would make them starve ... unless we equip some commanders with supply items of course.
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January 26th, 2007, 04:15 PM
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Major General
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Join Date: Aug 2000
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Random impulses
It should be noted that I have a weird sense of humor.
Landname:
New Innsmouth 
Required terrains :
Coast
Units:
Mad Deep One x10
Madman x20
Mad Hybrid x20
Commanders :
Mad Priest x2
Hybrid Cultist x1
Sites:
Strange House in the Mist
Haunted Village
~~~
Landname:
Rossum's Retreat
Required terrains:
Land (any)
Units:
20x Mechanical Men
Commander:
1x Mechanical Man with a Crown of Command
Sites:
The Factory
The Abandoned Laboratory
~~~
Landname:
Titan's Doom
Required terrains:
Mountains
Units:
Six Lammashastas (former jailers)
Six Ashen Angels (former jailers)
Commander:
One Tartarian Titan with the Tartarian Chains, a Pendant of Luck, and a really bad 'tude
Sites:
Broken Tower
Banefire Braziers
Mount Chaining (!)
~~~
Landname:
Taghaza
Required Terrains:
Wasteland
Units:
20x Machaka Hoplites
20x Machaka Archer
20x Machaka Militia
Commanders:
One Colossal Fetish
One Black Sorceror
One Voice of the Lord
Sites:
The Forgotten City
The Temple of the Raging God
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 26th, 2007, 03:43 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Ok, here\'s one that\'s ready to go.
Quote:
Gandalf Parker said:
Please dont add mod things.
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Don't worry, I don't plan , at least initially.
And even if later i add some, I will always keep available a no-mod version/option
Quote:
Possibly a new category for difficulty can be added to the files. I have some that would be a major challenge, and even a real problem to the game if you DONT attack them.
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Hum, maybe something like the rarity of features : 1-2 being commun, and 3-4 being rare.
Provinces of level 1 would be flavor ones, level 2 would be for province with one or two minor features, and an average defence, 3 for hard provinces with a potential good reward (site that allow to recruit some unit (except for the more powerful ones), minor sites with bonus to magic, or maybe good gem income), and 4 would be for the most massive defence (with hoppefully at least one great site, probably unique, or several making the province a good one to capture)
Quote:
On the other hand Id like to see many that would be rated zero but just add flavor to the game (farmlands with names and benefits of farmlands, swamps, wastes, just added flavor).
Volcano isnt a recognized item on one program but it is on another. Basically its "mountain surrounded by not-mountains". There is also some recognition in some of them for lake "water surrounded by land" and for island "land surrounded by lake". I think that one recognizes penninsula, seacoast, lost (no connections) and mega-province (more than 6 connections). The "cave" is worked in abit as a province that has only way into it and its surrounded by mountains so it looks on the map like its a short entry into a mountain range.
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As for "volcano", I remind that the random map generator add a volcano to provinces with the special type "firesite", so we could use "firesite" as a prerequired terrain type for such province (or maybe "firesite" + "mountain")
And I already have the number of land and sea province for each province, so I could use "lake", "peninsula", "island", "last/hidden" and mega province without problem.
I didn't get the number of mountain neighbours, seems like maybe too much for now, but it could be added easily if the need is really there.
About caves, I remind that cave provinces have already been added to the game.
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January 26th, 2007, 05:18 PM
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BANNED USER
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Join Date: Nov 2006
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Re: Ok, here\'s one that\'s ready to go.
Name Gaia's Throne
Required terrains : forest large
Units: Kathartic Lions, Bears, wolves, giant spiders, moose etc.
Commanders : druids, Earth mother
Sites: Level 4 Nature
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