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  #1  
Old January 26th, 2007, 06:52 PM
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Default Re: I have a twisted sense of humor, too

Name: Cave of the Women
Province Type: cavern
Commander type: Great Mother with ring of regeneration, amulet of magic resistance, marble boots, hydra skin armor, hellsword, wraithcrown x3
Commander type: Caveman leader armed with berserker pelt x9
Unit type: caveman x123
Unit type: wolf x65

Gem deposits
Ten Thousand Things
Litter Skull
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  #2  
Old January 26th, 2007, 07:10 PM
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Default Re: Crystal Lake

I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.

As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.

If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.

If it were possible, I'd LOVE to name the kraken Jason, but that's just me
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  #3  
Old January 26th, 2007, 07:14 PM
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Default Re: Crystal Lake

If you want, the third site could be a waterfall, that would be fine. I like the idea of an idyllic sylvan setting with a pristine sapphire lake and glorious waterfall-the perfect place to bed down...and then in the night the horror from the depths rises up to silently consume sleeping soldiers, left and right, dragging them thousands of feet down into a lake so deep that-even though the water is crystal clear, the bottom is pitch black at high noon.

Oh and the Ancient Temple is there just to give you the idea that somewhere in the vague past, the kraken was worshipped as a god by some people, now long-vanished (or long-consumed)
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Old January 26th, 2007, 07:25 PM
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Default Hm, interesting.

So something being omnicidal is coded into the unit, and not the spell? Interesting... especially if that's included in the copyunit commands. Might be useful for funky summons, or if somebody wants to mod a unique hero or mercenary to be slightly mad.

Elric's back, and Prozac hasn't been invented yet.
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  #5  
Old January 26th, 2007, 07:39 PM
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Default Re: Crystal Lake

Quote:
HoneyBadger said:
I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.

As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.

If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.
Hum, I suppose that with the "somewater" terrain type, supposed to be a river or small lake, it should do the trick then.

Quote:
If it were possible, I'd LOVE to name the kraken Jason, but that's just me
Yes it is possible (command #comname). I used it in my exemple province "Castle Marko" to name the commander "Duke Marko" (yes, it's just a normal commander, without any magic, with some normal units, and a small fortress (no set magic site, the fortress is the reward) )

So yes you can have your ancien Kraken named Jason.
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #6  
Old January 26th, 2007, 07:41 PM
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Default Re: Crystal Lake

YAY!

mwoohahahahaha!
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  #7  
Old January 26th, 2007, 07:55 PM
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Default Re: Crystal Lake

Hmmm... Can you change the paths of a commander with the map commands?
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  #8  
Old January 26th, 2007, 08:13 PM
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Default Re: Crystal Lake

Quote:
Agrajag said:
Hmmm... Can you change the paths of a commander with the map commands?
Yes :

#clearmagic will remove all existing magic path (if any)
and you can use #mag_astral, #mag_fire, ... to set the different path and their value.

Note that with the map command you can create a computer opponent and choose yourself its pretender, starting province, specific magic path on the pretender, and even the scales.

With this you can make your own custom opponent, for exemple Vanheim with a F9W9 blessing, or even if you want a full elemental blessing (E9F9W9A9), as there is no point limit.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #9  
Old January 26th, 2007, 08:16 PM
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Default Re: Crystal Lake

Quote:
HoneyBadger said:
I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.

As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.

If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.

If it were possible, I'd LOVE to name the kraken Jason, but that's just me

It can be done. You'd have to mod in a new unit graphics for the Kraken, though. First sprite would be an image of a lake, the second would be of tentacles swirling around the lake. #copystats Kraken, add Air Shield 60% and change defense to 16, change graphics.
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  #10  
Old January 27th, 2007, 12:04 AM
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Default Re: Crystal Lake

Name: Drakovia
Province type: hills
Commander type: necromancer (named Victor, with 2 blood and 2 air, armed with a lightning rod, ring of regeneration)
Commander type: ettin (named Monster) armed with 3 piercers, black steel armour, horned helmet, wraith crown, boots of quickness, ring of regeneration, amulet of reinvigoration.
Unit type: 16 corpse man
Unit type: 33 foul spawn
Unit type: 12 blood slave

Abandoned Laboratory,
Cracked Tower,
Gallows
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