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  #1  
Old January 26th, 2007, 10:41 PM
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HoneyBadger HoneyBadger is offline
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Default The Ripper of Inkpot End

Name: Whitechapel
Province type: plains, death site, blood site
Commander: Destroyer of Worlds (blood3, death 3) with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance
Bodyguard: 5 shadow vestels




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Old January 27th, 2007, 05:10 AM
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Default Re: The Ripper of Inkpot End

Quote:
HoneyBadger said:
Name: Whitechapel
Province type: plains
Commander: Destroyer of Worlds with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance

Inkpot End
Bad idea. Inkpot End is going to give the DoW disease, which will eventually kill him though it'll cripple him with afflictions first. If you intend to combine disease sites, you need to use either undead or demonic creatures with it.

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Old January 27th, 2007, 07:19 AM
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Default Re: The Ripper of Inkpot End

Quote:
HoneyBadger said:
Name: Whitechapel
Province type: plains
Commander: Destroyer of Worlds with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance

Inkpot End
interesting, but do you know that "inkpot end" is a negative site that give nothing but has a chance of spreading diseases to units in the province ?

With such a site known do be in a province named "Whitechapel" with a destroyer of world , it would make human players ignore this province most of the time when it's near them.

... hum, or maybe not : killing the destroyer of worlds could bring good loot if one or more of hit magic items are found after the battle.

Maybe I could also put the "manysites" terrain type as required, so that the province has one known bad site, but a greater chance of other sites ?
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