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January 27th, 2007, 12:54 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: design just ONE province
Quote:
HoneyBadger said:
Hey what are those guys with pitchforks that hang out with vampires called?
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Goths. Just kidding -- they're Thralls.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 27th, 2007, 05:58 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: design just ONE province
land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 27th, 2007, 07:25 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: design just ONE province
Quote:
Agrajag said:
land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City
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Isn't Sunken City an underwater site ?
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January 27th, 2007, 08:39 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: design just ONE province
Quote:
Jack_Trowell said:
Quote:
Agrajag said:
land name: Magrathea
requierments: Waste
population: 10
commanders: Archmage (named Slartibartfast) with S9A4W4E4F4 with Barrier, Shield of the Accursed, Robe of Invulnerability, Spirit Helmet, Boots of Calius the Druid,Pendant of Luck,Amulet of Missile Protection
Troll Commander x3
units: 70 trolls
hidden sites: Sunken City
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Isn't Sunken City an underwater site ?
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It might be, but it will still work if you place it in a none-watery province. (I did a little test and placing it in plains or forests works just fine, alteast with the knownfeature command)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 27th, 2007, 09:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: design just ONE province
You can place any site in any terrain with the #feature and #knownfeature commands. This can also result in more than one instance of unique sites appearing on the map, because random assignment happens before parsing the map file.
By the way, the Drakovia province needs to have the unit "corpse man" changed to "Corpse Construct" because that is the proper name for the unit. "Corpse Man" will produce absolutely nothing or will screw up the unit assignment in the map file. If you want a variety of foul spawns, the common ones are numbers 453 - 460. The others I don't remember and I don't have the DB at work.
Edi
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January 27th, 2007, 09:52 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: design just ONE province
Thanks Edi.
About all those province suggestion, they are still not listed online because I'm currently working on massive updates on the map editor, but I have noted them all and they will not be forgotten, do not worry.
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January 27th, 2007, 10:35 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: design just ONE province
Thanks for all of the province suggestions. Now I would like to request that somebody (with the time and the want) build the province files for SemiRandom using some of these great ideas. I tried to design it so that anybody that can edit a map file, can build a gan file. I don't mind scripting some myself, but I have no intention of doing them all.
A simple gan sample:
Quote:
@1 landname
"Forest of Mir"
-- Forest of Mir
#commander 890 -- Hunter Lord
#units 15 886 -- Spider Knight
#commander 890 -- Hunter Lord
#units 8 889 -- Black Hunter
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A more complex gan sample:
Quote:
@RANDOM landname FOREST
#poptype 78 --Tribals, Wolf
#commander 400 --Skin Shifter
@RANDOM comname COMMANDER
#randomequip 1
@13 xp
100
100
100
200
200
300
300
400
500
600
700
800
900
@8 bodyguards
5 123 --Wolf Tribe Archer
5 124 --Wolf Tribe Warrior
10 123 --Wolf Tribe Archer
10 124 --Wolf Tribe Warrior
5 399 --Werewolf
5 400 --Skin Shifter
5 399 --Werewolf
5 400 --Skin Shifter
#commander 1596 --Wolf Tribe Shaman
@RANDOM comname COMMANDER
#randomequip 0
@13 xp
100
100
100
200
200
300
300
400
500
600
700
800
900
@8 bodyguards
5 123 --Wolf Tribe Archer
5 124 --Wolf Tribe Warrior
10 123 --Wolf Tribe Archer
10 124 --Wolf Tribe Warrior
5 399 --Werewolf
5 400 --Skin Shifter
5 399 --Werewolf
5 400 --Skin Shifter
#commander 124 --Wolf Tribe Warrior
@RANDOM comname COMMANDER
@8 bodyguards
5 123 --Wolf Tribe Archer
5 124 --Wolf Tribe Warrior
10 123 --Wolf Tribe Archer
10 124 --Wolf Tribe Warrior
5 399 --Werewolf
5 400 --Skin Shifter
5 399 --Werewolf
5 400 --Skin Shifter
#commander 124 --Wolf Tribe Warrior
@RANDOM comname COMMANDER
@8 bodyguards
5 123 --Wolf Tribe Archer
5 124 --Wolf Tribe Warrior
10 123 --Wolf Tribe Archer
10 124 --Wolf Tribe Warrior
5 399 --Werewolf
5 400 --Skin Shifter
5 399 --Werewolf
5 400 --Skin Shifter
@2 commander
1596 --Wolf Tribe Shaman
--no commander
@2 commander
399 --Werewolf
--no commander
@2 commander
400 --Skin Shifter
--no commander
@2 commander
1596 --Wolf Tribe Shaman
--no commander
@2 commander
399 --Werewolf
--no commander
@2 commander
400 --Skin Shifter
--no commander
@4 units
15 123 --Wolf Tribe Archer
15 124 --Wolf Tribe Warrior
20 123 --Wolf Tribe Archer
20 124 --Wolf Tribe Warrior
@4 units
15 123 --Wolf Tribe Archer
15 124 --Wolf Tribe Warrior
20 123 --Wolf Tribe Archer
20 124 --Wolf Tribe Warrior
@3 units
10 284 --Wolf
15 284 --Wolf
20 284 --Wolf
@3 units
10 400 --Skin Shifter
15 400 --Skin Shifter
--no Skin Shifter
@12 units
5 1224 --Dire Wolf (rare)
10 284 --Wolf
15 298 --Phantasmal Wolf (rare)
10 399 --Werewolf
10 400 --Skin Shifter
5 511 --Winter Wolf (rare)
--no additional squads
--no additional squads
--no additional squads
--no additional squads
--no additional squads
--no additional squads
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There are "how to's" in the readme here:
http://www.dom3minions.com/~semirand...ges/ReadMe.txt
and there is an email account dedicated to receiving uploads:
semirand -AT- dom3minions.com
and a place online for others to download your creations here:
http://www.dom3minions.com/~semirand/
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