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January 27th, 2007, 05:16 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: What happens when you don\'t mow the lawn
Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.
I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
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I'm in the IDF. (So any new reply by me is a very rare event.)
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January 27th, 2007, 05:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: What happens when you don\'t mow the lawn
I dont think you can make it non-recruitable. But I think you can set the unrest to some monstrously high number which would serve the same purpose.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 28th, 2007, 01:37 AM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
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Re: What happens when you don\'t mow the lawn
On the other hand, with nobody there, there'd be no resources... or at least no resource collection... right?
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It's just a dogma-eat-dogma world...
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January 28th, 2007, 02:48 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: What happens when you don\'t mow the lawn
The combination of the Rainbow Shroud, the Doom Cloud, Chillsick Swamp and the Vale of Infinite Horror would explain 0 pop... 
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 28th, 2007, 04:59 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: What happens when you don\'t mow the lawn
Quote:
Agrajag said:
Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.
I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
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Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.
Edi
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January 28th, 2007, 12:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: What happens when you don\'t mow the lawn
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
And someone might create an MP map that evens out the luck of recruiting. Make them all the same, or remove it from the game completely.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 29th, 2007, 01:15 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: What happens when you don\'t mow the lawn
Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
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But any castle would still give access to all national units?
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January 29th, 2007, 05:50 PM
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General
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Join Date: Jun 2003
Location: az
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Re: What happens when you don\'t mow the lawn
Quote:
mivayan said:
Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
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But any castle would still give access to all national units?
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Correct
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There can be only one.
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January 28th, 2007, 11:20 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: What happens when you don\'t mow the lawn
Quote:
Edi said:
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.
Edi
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I was wondering if this was possible and was going to recommend it as a map feature request, but since it's already possible it saves making the post.
This does open some new map combinations and can help prevent the computer opponents from buying the stupid populations.
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January 29th, 2007, 02:16 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: What happens when you don\'t mow the lawn
I've attached a bunch of treasure provinces in a .txt file. I've written up a bunch more but they've, gah, got bugs in them. These ones, I've fixed.
The six cities are variations on a theme - big army, big population, communion slaves, guarding victory points.
The minor provinces are better defended than standard indies and are guaranteed to have useful, but not outstanding, sites in them, and/or poptypes that make good units.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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