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  #1  
Old January 27th, 2007, 05:16 PM
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Default Re: What happens when you don\'t mow the lawn

Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.


I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
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Old January 27th, 2007, 05:30 PM
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Default Re: What happens when you don\'t mow the lawn

I dont think you can make it non-recruitable. But I think you can set the unrest to some monstrously high number which would serve the same purpose.
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Old January 28th, 2007, 01:37 AM
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Default Re: What happens when you don\'t mow the lawn

On the other hand, with nobody there, there'd be no resources... or at least no resource collection... right?
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Old January 28th, 2007, 02:48 AM
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Default Re: What happens when you don\'t mow the lawn

The combination of the Rainbow Shroud, the Doom Cloud, Chillsick Swamp and the Vale of Infinite Horror would explain 0 pop...
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Old January 28th, 2007, 04:59 AM
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Default Re: What happens when you don\'t mow the lawn

Quote:
Agrajag said:
Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.


I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.

Edi
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Old January 28th, 2007, 12:33 PM
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Default Re: What happens when you don\'t mow the lawn

Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.

And someone might create an MP map that evens out the luck of recruiting. Make them all the same, or remove it from the game completely.
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Old January 29th, 2007, 01:15 PM

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Default Re: What happens when you don\'t mow the lawn

Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
But any castle would still give access to all national units?
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  #8  
Old January 29th, 2007, 05:50 PM
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Default Re: What happens when you don\'t mow the lawn

Quote:
mivayan said:
Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
But any castle would still give access to all national units?
Correct
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Old January 28th, 2007, 11:20 PM
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Default Re: What happens when you don\'t mow the lawn

Quote:
Edi said:
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.

Edi
I was wondering if this was possible and was going to recommend it as a map feature request, but since it's already possible it saves making the post.
This does open some new map combinations and can help prevent the computer opponents from buying the stupid populations.
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  #10  
Old January 29th, 2007, 02:16 AM
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Default Re: What happens when you don\'t mow the lawn

I've attached a bunch of treasure provinces in a .txt file. I've written up a bunch more but they've, gah, got bugs in them. These ones, I've fixed.

The six cities are variations on a theme - big army, big population, communion slaves, guarding victory points.

The minor provinces are better defended than standard indies and are guaranteed to have useful, but not outstanding, sites in them, and/or poptypes that make good units.
Attached Files
File Type: txt 491277-specials_dump.txt (18.2 KB, 279 views)
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