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  #1  
Old January 28th, 2007, 06:16 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Next Patch to SFTC

The patch is up. I expect some issues surrounding the personnel points. During testing everything was working good but I am only one person so issues will slip past. Here is the history:

Version 0.12-B 28 January 2007
--------------------------------------------------------------------------------------------
1. Changed -- Opening picture for atmosphere and planet types to more clearly indicate which are Not Used.
2. Added -- Components may now be sorted by clicking “Filter Comps” in the “Create Design” Window. Options for sorting are “All Components”, “HT 1”, “HT 2”, so forth up to “HT 16”, and “Required” as in components that are required on most but not all designs.
3. Fixed -- X-Ray Laser Detonation Chamber was not registering when added to a vehicle.
4. Replaced -- All bmp’s with Mineral and Radioactive icons to reflect new “MC” and Personnel icons.
5. Fixed -- New Empires were not using the strategies included with the SFTC.
6. Changed -- Intelligence Font color changed to black (0, 0, 0) to reduce attention on these numbers.
7. Changed -- DataLink and Improved DataLink so only 1 may be mounted per vehicle.
8. Added -- Personnel points for vehicles.
9. Changed -- Organics costs for vehicles to reflect crew consumption rate of Personnel divided by 2 rounded up.
10. Corrected -- A few entries in the VehicleSizes.txt reflected incorrect information.
11. Changed -- References to kT have been changed to “HS” or “tn” or left as “kT’ depending on line usage in MainStrings.txt.
12. Changed -- Select references to “Minerals” and “Radioactives” to “MC” and “Personnel”.
13. Added -- University facility type.
14. Changed -- facilities to reflect a work force.
15. Updated -- HomeworldStartingFacilities.txt.
16. Changed -- Organics Farm Facility to Protein Processing Plant.
17. Changed -- Some flavor text in MainsStrings.txt.
18. Corrected -- Assorted type-o’s in GovernmentTpes.txt.
19. Added -- Ability to “build” in personnel points to facilities and components.
20. Changed -- Organics build rate reflected SE5 Stock style; now reflects SFTC style.
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Old November 3rd, 2007, 05:04 AM

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Default Re: Next Patch to SFTC

Is this mod still available for download? I would like to take a look at it.
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Old November 3rd, 2007, 05:17 AM
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Default Re: Next Patch to SFTC

I am sure it is somewhere. Try spaceempires.net or sent PEShang an email.
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Old November 3rd, 2007, 02:47 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Next Patch to SFTC

It really is a shame too, all the game needs is a workable AI. Other then the core Scifi franchises, (Star trek, b5, star wars, battlestar) this is my 2nd favorite universe (1st being Honorverse) and it makes a great mod. Would also love to see some custom shipsets for it as well, but I would just settle for being able to play against something other then myself.
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Old November 5th, 2007, 01:22 PM
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Default Re: Next Patch to SFTC

As stated by AT, best would be to contact PES. I'd start with a PM, and then an email.
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Old November 7th, 2007, 05:14 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Next Patch to SFTC

Until a certain number of fixes can be made to the game engine this is irreparably broken. Sorry can't help out much beyond that.
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Old November 7th, 2007, 12:36 PM

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Default Re: Next Patch to SFTC

if you have a download for it I would still love to take a look at it. whether finished or not.
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Old November 7th, 2007, 01:22 PM
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Default Re: Next Patch to SFTC

Quote:
President_Elect_Shang said:
Until a certain number of fixes can be made to the game engine this is irreparably broken. Sorry can't help out much beyond that.
We still talking about the generational level change thing. Basically the SEIV similar progression of components and levels?
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