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  #1  
Old January 30th, 2007, 12:00 AM
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Tiger_Reyth Tiger_Reyth is offline
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Default Re: LOS

lol well that's great except I find I'm usually wrong and end up paying for it!

Either, he'll never see me here because of the lower elevation and the hill in the way <BLAM BLAM BLAM> "Routed"...

Or, Ok my KT has just enough movement points to close in on this hex which obviously has a clear LOS to this Russian T-34... Whoops, nope. Next turn, <BLAM BLAM BLAM> "Destroyed"...

@_@

T_R
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Old January 30th, 2007, 04:12 AM
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Default Re: LOS

there is an element of randomness, sometimes trees block LOS and other times they don't. keeps it exciting.
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Old January 30th, 2007, 05:56 AM
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Default Re: LOS

Well that's true and nothing is certain in war...

T_R
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Old January 30th, 2007, 10:44 AM
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Default Re: LOS

Once you get somewhere, right click to check LOS/exposure; if exposed move or put down smoke.

You should be able to calculate if you can get to a hex as the cost of entering each hex is given.

I thought trees blocking LOS depended on the visibility. Low vis they always block higher vis can see through 1 or 2 hexes of trees. But if you mean elevation then...

You will get better at reading the map over time.
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Old January 30th, 2007, 05:09 PM

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Default Re: LOS *DELETED*

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Old January 31st, 2007, 12:49 AM
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Default Re: LOS

Nice; mobile fire position scouting.

T_R
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Old January 31st, 2007, 04:18 PM

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Default Re: LOS

It's a real life tactic which also pays off in the game. Which is a good thing.

Narwan
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