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January 30th, 2007, 03:57 PM
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Major
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Re: Converting gold into citizens
yeah dude, just cause it would be cool and usefull doesn't mean its balanced. It would be nice if every nation had their own 9-conjuration titanic SC chassis - like the seraphs or mandahas... but that wouldn't be the right thing to do - it would not be something that any programmer will agree with, nor is your idea.
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January 30th, 2007, 04:43 PM
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BANNED USER
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Re: Converting gold into citizens
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
Iwould be very happy with a simple disband feature, alas it seems we will have to wait until "Dominions 4, Rise of the Thingies"
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January 30th, 2007, 10:08 PM
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Re: Converting gold into citizens
Quote:
Cor said:
I would not want to see the 1=100 ratio. I can imagine huge abuses, and lots more micromanagement.
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I agree... MY suggestion was a 1 per 10 ratio.
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January 30th, 2007, 10:48 PM
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Sergeant
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Re: Converting gold into citizens
I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
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January 31st, 2007, 12:39 AM
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Sergeant
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Re: Converting gold into citizens
Calm down a little. It is indeed alot of micromanagement if such army-population conversion feature is to be added. Since this is not the civilization game, one unit is meant to represent one creature in Dom.
If you could work out a sensible equation for such conversion, why not make a mod? I'd download it. As for Illwinter, I will be content if they introduce a basic 'disband army' function.
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January 31st, 2007, 01:34 AM
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Major General
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Join Date: Aug 2000
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Re: Converting gold into citizens
Quote:
Wick said:
I think NT Jedi is right about the balance. The worst case is probably using a few hundred Maenads for a few thousand population for a few tens of gold per turn. At 5 Maenads/turn a Pan could be covering its maintenance cost in *only* 46 turns.
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What about Dreamlands freespawn?
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January 31st, 2007, 05:45 PM
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Re: Converting gold into citizens
Quote:
Taqwus said:
What about Dreamlands freespawn?
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Any units which appear from summoning or freespawn can be added to a 1 per 2 ratio instead of the 1 per 10 ratio.
Also to answer the next future question any undead should not work for any nation thus a 1 per 0(zero) ratio.
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January 31st, 2007, 08:27 PM
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Corporal
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Join Date: Sep 2006
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Re: Converting gold into citizens
as I mentioned in the other thread... personally, I feel that disbanded troops should be added as Unrest, not as Pop.
You suddenly take away a soldiers paycheck, and see how well he assimilates with the civvies...
remember, tho poor guys in-game don't know that the other option was dumping them on the bottom of the ocean 
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