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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #51  
Old February 7th, 2007, 04:45 PM
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Default Re: You can never have enough gems...

Quote:
Amhazair said:
Okey, on my way there. How will it affect other games (present and future), where I don't want to use the mod, though?
iirc, under Dom2 the mod would load automatically when you chose a game that was started w/ the mod, i'm not sure how that's working now w/ Dom3. Worst case, you'll need to turn the mod on or off w/ your preferences. Back in the Dom2 days the one error that many players made is setting up their pretender under the wrong mod, but afaik this should not be an issue for us, since Worthy Heroes should have no effect on pretenders.
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  #52  
Old February 7th, 2007, 07:54 PM
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Default Re: You can never have enough gems...

I've nearly finished up the map (still need to touch up some neighbors), but what I ended up doing is pretty much going w/ Edi's special locations, while removing forts and specific starts. The latest version of the map is attached, and I'll change that when I come up w/ the final version tonight.

Better than half the pretenders are uploaded, we are now waiting on:

2. Agartha - Tyrant
3. Arcoscephale - Darrel
11. Niefleheim - Xox
13. Pangaea - Dedas
14. Sauromatia - imororg
16. Yomi - Izzyz
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  #53  
Old February 7th, 2007, 08:06 PM

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Default Re: You can never have enough gems...

I ended back with R'lyeh (the original plan), pretender uploaded.
__________________
MP guide to MA/LA Rlyeh
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  #54  
Old February 7th, 2007, 10:58 PM
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Default Last Minute Change to Water Connectivity on Map

For whoever is reading this this evening, I'd like a sanity check on the following two edits to the Faerun map. I've been looking at this yesterday, and I've been bothered by the relatively large number of sea provinces completely closed off by land (mostly in the NE), therefore:

1) I'd like to connect all sea provinces to the nearest (or most sensible) body of water. Usually this will follow along a river line visible on the map.

2) Also, I'd like to connect province 106 and 137. This will connect the two major sets of sea provinces in the game, which I think will make the interaction between the two water players more interesting (and between water and land players, for that matter).

If anyone sees any reason not to make these two edits, let me know now!
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  #55  
Old February 8th, 2007, 02:24 AM

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Default Re: Last Minute Change to Water Connectivity on Ma

Yeah sounds like a good idea. I say go for it. You can connect some of the sea provinces, but leave others closed off. Lakes in the middle of land not connected to anything can have interesting chalenges with them as well.
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  #56  
Old February 8th, 2007, 06:16 AM
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Default Re: Last Minute Change to Water Connectivity on Ma

I can understand the rationale for linking up the sea provinces, but bear in mind that the sea nations already have very high mobility on this map. I'd leave at least some provinces as lakes.
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  #57  
Old February 8th, 2007, 06:16 AM
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Default Re: Last Minute Change to Water Connectivity on Ma

As a water nation, I say yea...YEA.
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  #58  
Old February 8th, 2007, 06:47 AM
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Default Re: Last Minute Change to Water Connectivity on Ma

As a non water nation, I say... stay away from my swimming lakes you icky abominations of nature!
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  #59  
Old February 9th, 2007, 12:35 AM
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Default Re: Last Minute Change to Water Connectivity on Ma

Hmm, i don't like that idea one little bit, water nations already have a big advantage, besides, what's wrong with multiple seas?
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  #60  
Old February 9th, 2007, 02:01 AM

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Default Re: Last Minute Change to Water Connectivity on Ma

Yeah, the seas and lakes should be seperate, makes for interesting strategy and some possibility of non water nations having some lakes or bits of ocean.

Also in maps with more than one ocean it allows for the water nations to sometimes have separate areas and not neccesarilty be in close ocmpetition in the begginning for the same set of provinces.
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