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February 18th, 2007, 03:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Fever Fetish
You won't get nearly as many gems from undead, though. 
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February 18th, 2007, 03:59 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Fever Fetish
Quote:
Endoperez said:
You won't get nearly as many gems from undead, though.
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Barbarian fetish farms are fun, in a evil kind of way. 
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February 18th, 2007, 06:12 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Fever Fetish
Quote:
Meglobob said:
Barbarian fetish farms are fun
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That sounds raunchy... 
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February 19th, 2007, 09:27 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fever Fetish
Do people reckon you get the same number of gems regardless, undead aside? I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?
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February 19th, 2007, 11:31 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
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Re: Fever Fetish
I thought it was one gem a turn, period? Is the rate different, and for what reasons?
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February 19th, 2007, 11:54 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Fever Fetish
The rate varies, for reasons unknown. It seems rather random. It seems to be between 5 and 9 gems in ten turns.
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February 19th, 2007, 01:01 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Fever Fetish
Quote:
llamabeast said:
I put some fetishes on my sea kings, thinking that because they regenerate they never die, but I got very few gems off them. Was that just bad luck?
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regenerating lost HP != preventing permanent HP reduction
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February 19th, 2007, 01:17 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Fever Fetish
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
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February 19th, 2007, 02:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Fever Fetish
Quote:
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
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Intriguing. In that case, you should get a creature nearly dead, then give it a ring of regeneration so it never dies. Lots of gems!
I've currently got a lovely fetish farm where someone's holding the chalice. I take the fetishes off them a couple of turns before they die, then normally they recover to full health so they can be diseased again!
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February 20th, 2007, 08:51 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Fever Fetish
Quote:
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
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I step back from my viewpoint. It seems that you just need less life then maxlife to bring them up to work good.
I did some tests with high hp units and low hp units, there wasn't a big difference. Both worked fine.
So the conclusion is, use units with high hitpoints and without undead state and without regeneration. Regenerate them periodly with items.
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