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February 19th, 2007, 07:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Getting Heroes to appear
Most of the heroes are heroes more in the RPG sense than in the SC (SuperCombatants) sense. They definetly arent Super Heroes.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 19th, 2007, 08:49 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Getting Heroes to appear
Playing MA Ermor, I got the hero who is Ermors executioner, he has a weapon which sends victims to hell, the inferno I think.
However, he is a 8 hp mage! So groovy weapon made utterly useless, as he wouldn't survive in melee very long, even if I kitted him out with magic items galore.
This is rather sad. 
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February 19th, 2007, 09:04 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Getting Heroes to appear
you could empower him up to 6 astral (9 with items) and have him wish for power... that'd make him more survivable...
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February 20th, 2007, 02:37 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Getting Heroes to appear
Most of the non-mage heroes are utterly useless. Some are useful as blessers if you get them early on (like Yasini for Machaka). Some of the mage heroes, especially early era mage heroes, rock.
My favorites so far are Malphas (Abysia), Kirke (Sauromatia), Skögu (Sauromatia), Tjatse (Niefelheim), The One in the Woods (Marverni) and Athalwolf (Ulm). Some of the Helheim heroes were nothing to thumb your nose at either.
Of those, Tjatse is by far the most versatile because not only is he A3D3W3H3 or something like that, he happens to be a Niefel Jarl. On top of being a powerful mage SC chassis, he can shapechange to a Great Eagle with a flying mapmove of 4 so he can get from place to place really quickly even without trapezing.
Kirke was also ridiculously powerful magically and had some very interesting paths compared to Sauromatian norm. Athalwolf is a kick-*** hero for EA Ulm because outside of finding sages or crystal amazons, he's the only way they can get astral magic at all and he also has D2.
Edi
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February 20th, 2007, 04:10 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Getting Heroes to appear
machaka has that assassin too, don't they? hes a limitedly usefull non-mage (or they had him in dom 2. he was nice for being an assassin with 3 misc slots)
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February 20th, 2007, 06:25 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Getting Heroes to appear
That assassin was a worthy hero  .
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February 20th, 2007, 06:53 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Getting Heroes to appear
Abasi? He's not an assassin in the vanilla game and only has 2 misc slots. He probably is the way you describe in the Worthy Heroes mod, he was changed to be that way in the Dom2 CB mod, which incorporated the Dom2 Worthy Heroes mod.
Machaka also has several ape heroes, though those might be for a different age than the middle one.
Edi
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