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February 23rd, 2007, 07:21 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: SE 4: Disabling Splash Screens?
Fyron's Mod Launcher
The program requires the .NET Framework 2.0.

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 23rd, 2007, 07:27 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE 4: Disabling Splash Screens?
Using SE4 v1.91 works great to avoid the splash screens.
You only need deluxe to process turns, and only if the mod includes anti-missile missiles.
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February 23rd, 2007, 08:26 PM
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Shrapnel Fanatic
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Re: SE 4: Disabling Splash Screens?
Quote:
Arralen said:
The program requires the .NET Framework 2.0.
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Right, it use modern technology, rather than shoddy c++ com32 api programming from a decade ago.
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February 23rd, 2007, 11:32 PM
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Re: SE 4: Disabling Splash Screens?
I have never understood why people are so annoyed at those splash screens. Strategy First added a whopping two clicks to starting a game that takes dozens of clicks per turn, and at least a couple hundred per play session (in solo). How can people who think that two clicks is an intolerable slowdown even play 4X games?
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 23rd, 2007, 11:35 PM
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Shrapnel Fanatic
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Re: SE 4: Disabling Splash Screens?
Negative. Value. Added.
On purpose, no less.
Shrapnel wouldn't have done that to us.
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February 24th, 2007, 01:16 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE 4: Disabling Splash Screens?
So it wasn't Shrapnel Games that added a splash screen to Star Fury?
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February 24th, 2007, 03:24 AM
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Shrapnel Fanatic
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Re: SE 4: Disabling Splash Screens?
There is a difference between having a splash screen the whole time, and adding one (well two) after a long while.
Removing a feature is far more noticable.
The least it could do is load the modfiles in the background instead of doing nothing at all until you click or it times out.
It is a pity that so many programs don't start right away when you click go. Just get a move on, show the logos in a nonintrusive way that dosen't slow things down, I say. Take pride in your work, but not on my time.
I know this is out of proportion, but its a pet peeve of mine.
So, I stick with 1.91 as an upgrade from 1.94+ where possible.
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February 24th, 2007, 03:26 AM
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National Security Advisor
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Re: SE 4: Disabling Splash Screens?
But to be fair, it was more of a MM thing then an SFI thing - you can cleary see Aaron's preference for the start menu thing and splashes from Dungeon Odyssey onwards.
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February 24th, 2007, 07:43 PM
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Re: SE 4: Disabling Splash Screens?
Quote:
Suicide Junkie said:It is a pity that so many programs don't start right away when you click go.
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I cannot think of a single commercially released game that behaves the way you want.
Did you expect Strategy First to buy the IP, but never mention anywhere that they're the publisher now?
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 24th, 2007, 10:14 PM
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Lieutenant Colonel
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Re: SE 4: Disabling Splash Screens?
Quote:
Imperator Fyron said:
Quote:
Arralen said:
The program requires the .NET Framework 2.0.
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Right, it use modern technology, rather than shoddy c++ com32 api programming from a decade ago.
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Nothing wrong with using C++ Win32/COM. It was, and still is, useful. In fact, you can do all the features you listed for your modlauncher with that "decade old" technology. As a bonus, it doesn't require users to download a 280MB VM framework (and that's just the x86 version! IA-64 is more than double that), it will just run with the *.exe. Takes less memory, too.
"Modern Technology" ain't always all it's cracked up to be.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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