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March 6th, 2007, 12:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: .map and Map editor discrepancy
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 6th, 2007, 01:02 PM
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Lieutenant Colonel
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Re: .map and Map editor discrepancy
Quote:
Gandalf Parker said:
Actually the #nostart was in first.
I think its probably a good thing to bring up to Johan that the editor should recognize both.
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Any thoughts on the neighbors issue?
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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March 6th, 2007, 01:27 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: .map and Map editor discrepancy
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92
It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.
Edi
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March 6th, 2007, 01:52 PM
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Lieutenant Colonel
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Re: .map and Map editor discrepancy
Quote:
Edi said:
Did you check both province number starts in the map file? If you have, say, provinces 92 and 141 adjacent, the neighborhood command is going to be either
#neighbor 92 141
or
#neighbor 141 92
It's one or the other, not both. How the game decides neighbors is unknown to me. Could be dependent on which province you first linked to the other.
Edi
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Indeed, I checked both spots, and this is the Cradle map that shipped with the game, not one I created. I believe the province is 99 (or perhaps another--over on the east side of the map, at any rate), which has more neighbors when you examine it in the map editor than are listed in the .map file.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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March 6th, 2007, 02:22 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: .map and Map editor discrepancy
Thanks for the heads-up. I'll check it. There's a smiley icon made specifically for that obsolete cradle version: 
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March 6th, 2007, 04:00 PM
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Colonel
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Re: .map and Map editor discrepancy
Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.
86, 89, 97 & 107
Are you seeing something different?
It does look like 109 & 99 should be neighbors however.
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March 6th, 2007, 04:13 PM
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Lieutenant Colonel
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Re: .map and Map editor discrepancy
Quote:
Ballbarian said:
Just checked province 99, and 4 neighbors are listed, and 4 show up in the map editor.
86, 89, 97 & 107
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It's probably a different province, then. I'll double-check in a bit. I'd be happy to be wrong about this!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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