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March 8th, 2007, 01:30 AM
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Corporal
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Re: Suggested Option: Alternative army setup displ
Splendid idea, really, but I don't know if the engine allows it. Then again, I know nothing of the engine, so don't take me too seriously.
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March 8th, 2007, 06:06 AM
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Sergeant
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Re: Suggested Option: Alternative army setup displ
It's even worse when your playing someone like LA Ermor, it quickly gets pretty hard to distinguish between LD Praetorians, Velites and Legionarres, let alone select them.
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March 8th, 2007, 04:03 PM
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Major General
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Re: Suggested Option: Alternative army setup displ
I've been asking for something like this for a while.
Yes, it would be most helpful when you have a variety of troop types mixed in; right now, I suspect that they're sorted by their individual unr's.
One might want a way to split stacks by number of stars and 'has an affliction', to merge stacks, or to pull down an arbitrary number from one stack into a new one.
For that matter, I'd still like to be able to see how the army would look on the actual battlefield -- overlapping squads can result in some pretty weird deployments.
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March 8th, 2007, 04:24 PM
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National Security Advisor
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Location: Helsinki, Finland
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Re: Suggested Option: Alternative army setup displ
There now follows a basic course on stack management: - Double click on a unit to select all units of same type from current stack.
- Click on one unit in stack, press 'w' and all wounded units will be selected. These can then be assigned into their own squad
- Click on one unit in stack, press 'e' to select all units in same stack with 2 or more stars of experience.
That should help the army sorting business quite a bit. Assuming of course you don't have too many troops in province for doubleclick to work.
Edi
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March 8th, 2007, 04:34 PM
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Major General
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Re: Suggested Option: Alternative army setup displ
Quote:
Edi said:
There now follows a basic course on stack management:- Double click on a unit to select all units of same type from current stack.
- Click on one unit in stack, press 'w' and all wounded units will be selected. These can then be assigned into their own squad
- Click on one unit in stack, press 'e' to select all units in same stack with 2 or more stars of experience.
That should help the army sorting business quite a bit. Assuming of course you don't have too many troops in province for doubleclick to work.
Edi
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Myself and Ballbarian know this Edi and all works fine until you get towards a 1,000 mixed units. Then double click refuses to work, it seems like a delay effect, when I first came across it I thought my mouse had broke.
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March 8th, 2007, 04:34 PM
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Shrapnel Fanatic
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Re: Suggested Option: Alternative army setup displ
Double Click might have an upper limit but I suspect that its not far from the upper limit of what you can assign to a commander anyway. Do we really need doubleclick to pick up more than 255 of something so you can assign them to one unit? (I dont know if thats the limit)
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March 8th, 2007, 04:36 PM
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National Security Advisor
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Re: Suggested Option: Alternative army setup displ
Meglobob, last I checked, your name wasn't Taqwus.
He was asking the question on sorting stuff. He's also right about the units being sorted by individual ID.
Edi
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March 8th, 2007, 06:16 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Suggested Option: Alternative army setup displ
Oh, on the wounded/exp thing I was referring to the hypothetical state where stacks where implemented. It's all fine and dandy to say 'here are X gazillion units of the same type represented by an icon + number', but in such a case it may still be useful to be able to break it down by xp/affliction status. That way, the wounded and greenhorns can, er, prove their valor on the front line, if that's what's needed.
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April 16th, 2007, 03:51 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Suggested Option: Alternative army setup displ
Quote:
Gandalf Parker said:
Double Click might have an upper limit but I suspect that its not far from the upper limit of what you can assign to a commander anyway. Do we really need doubleclick to pick up more than 255 of something so you can assign them to one unit? (I dont know if thats the limit)
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There's no such limit. I've picked up over 500 units with doubleclick.
The problem isn't with what you can pick up, it's with what you're picking it up from. If there are too many units in the garrison you can't doubleclick it, period.
I think I know what's going on here. The more units you have in the garrison the closer together they are. I think the doubleclick failure is due to the units getting closer together--if they're packed too tight it won't work. Note that this explains the poster who found the limit went up when he got better hardware--he probably was running in a higher video mode.
It's a pain with any race that has freespawn.
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April 16th, 2007, 05:13 PM
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Colonel
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Re: Suggested Option: Alternative army setup displ
I will repeat:
Quote:
Just did a quick test and the bottleneck appears to be tied to the CPU. The dom3 process idles around 43% on the main screen (large map with lots of armies), then upon entering the Army Setup screen, it leaps to 99% and I lose double click in dom3.
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It is possible that increasing video memory/processing could take some of the stress off of the CPU, but I still firmly believe that the loss of double click is a result of overloading the CPU.
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