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  #11  
Old March 8th, 2007, 09:13 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Beta 7

Fyron, your contributions continue to add greatly to the game. Thank you for your work and dedication.

I'm wondering if you are able to mod the visability of warp points. Some warp points are only visible if you have the appropriate sensor level. I know that this could be done in SEIV, wasn't sure if it could be done in SEV.

Also is there any way to mod in the life span of a star before it goes. For example a star is close to going Nova and the occupants of the system have roughly 20 turns to clear the system. While on the topic of stars going nova any way to mod this visually at all? For example during the turn the star goes nova, once the system is clicked on, the sytstem shows a massive wave exapanding out from where the star was. The next couple of turns the system is displayed as gas or the image of a nova in the late stages. Might be asking a bit much, but just curious.

Keep up the good work.
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  #12  
Old March 9th, 2007, 04:48 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: FQM Beta 7

Cool.
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