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Old January 9th, 2002, 12:27 AM
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Default Re: SEIVG Q

Zero, go ahead and start. The key word is that they will require "tweaking" not "substantial changes". Most of the changes you will be able to cut/paste from the new files into your modded files.
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Old January 9th, 2002, 05:01 AM
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Default Re: SEIVG Q

Actually, I was planning to do some drone work too. I was thinking about redesigning them so they are missiles, then remove missiles. Add new components specificaly for drones. I think it would be a cool mod.
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