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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 3rd, 2007, 02:38 PM
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Default Re: New Mod: Blood Elves

Version 0.24

Found many small errors in description as well as in function.
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  #2  
Old April 25th, 2007, 02:28 AM
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Default Re: New Mod: Blood Elves

Fixed magicboost error.
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  #3  
Old April 25th, 2007, 09:00 AM
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Default Re: New Mod: Blood Elves

Version 0.25

Lowered prices for: Archer 12, Chohei 11, Light Rider 51, Lancer 55;
Raised resource requirements for cavalry and Alfar Bow.
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  #4  
Old May 4th, 2007, 06:26 AM
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Default Re: New Mod: Blood Elves

Version 0.26

Inventory fixed.
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  #5  
Old May 12th, 2007, 01:56 PM
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Default Re: New Mod: Blood Elves

Version 0.27

-Changed armor costs;
-Added 2 more units (Alfar Warrior and Vodyanoi);
-Added 6 more summoning spells (Homunculi and Grotesque are now summoned as was intended from the beginning);
-More changes and fixes.
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  #6  
Old May 13th, 2007, 04:06 AM

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Default Re: New Mod: Blood Elves

Very nice graphics. Dr Praetorious suggested the use of the blue druid tga file for the epic hero he did for the epic hero mod. I downloaded the mod, and the graphics were so nice.

I have to figure out a way to use that venus fly trap in my mod(you would be given full credit of course!).
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  #7  
Old January 28th, 2008, 10:36 PM
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Default Re: New Mod: Blood Elves

Version 0.28

- Changed nation number to 73;
- Fixed "Demonic Roar" weapon;
- Gave "Storm Lord" stormpower.
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