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April 11th, 2007, 05:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Need Help: SE IV Adamant mod
Can you post the complete error message? A screenshot would be handy.
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April 11th, 2007, 06:25 PM
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Sergeant
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Re: Need Help: SE IV Adamant mod
Quote:
Imperator Fyron said:
Can you post the complete error message? A screenshot would be handy.
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I'm at work but it was pretty simple.
It makes the windows "Bong" sound associated with an error. The pop-up is a windows pop-up.....not SE4 popup from te game. it says, "Floating Point Error" and has "Ok" button below the error. There is no option to expand the error see anything.
After I hit ok, se4 is still there, but the map is basically black/blank, the buttons are there, but do not work. Usually, I have to end program to get out of it.
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April 11th, 2007, 06:34 PM
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Re: Need Help: SE IV Adamant mod
oh, and it happens right at the end of the Game set up, after the loading boxs go by and the game officially starts.
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April 11th, 2007, 07:32 PM
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Shrapnel Fanatic
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Re: Need Help: SE IV Adamant mod
That definitely can't be caused by system images; they are not referenced until you actually view a system.
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April 12th, 2007, 01:29 AM
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Sergeant
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Re: Need Help: SE IV Adamant mod
here is a screenshot.
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April 13th, 2007, 10:46 AM
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Sergeant
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Re: Need Help: SE IV Adamant mod
reinstalled everything and it worked this time.
Only difference is that I didn't put the FQM in root and left it the adamant folder.
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April 13th, 2007, 10:47 AM
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Sergeant
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Re: Need Help: SE IV Adamant mod
BTW, How do I colonize a new world in Adamant?! lol
I only played an hour last night after all the reinstalling. I looked te the in game manual, but that appeared to be more towards stock.
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April 13th, 2007, 01:11 PM
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Shrapnel Fanatic
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Re: Need Help: SE IV Adamant mod
http://adamant.spaceempires.net/docs/Empire_Setup
Note that colony modules require a mount. They can only be placed on colony ships.
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April 13th, 2007, 02:38 PM
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Re: Need Help: SE IV Adamant mod
I don't think i used a mount.
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April 16th, 2007, 03:16 PM
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Sergeant
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Re: Need Help: SE IV Adamant mod
BTW, I got it fixed. I think i messed up when moving the FQM to the stock folders.
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