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  #1  
Old April 11th, 2007, 10:27 AM

Romulus68 Romulus68 is offline
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Default Need Help: SE IV Adamant mod

I was installing the Adamant mod for SE4 and now i'm getting a "Floating point" error on my SE4 game as a whole. Whether i load Adamant mod or regular it errors on me.

My first thought is that I messed up on the FQM install. Using the SE4 Launcher I can run the FQM deluxe with no error, but anything else goes bad. I followed the Readme and copied some of FQM into normal SE4 pictures, but i beleive I messed up and copied the Stamap.bmp into the stock folder overwriting the stock starmap.bmp. Would that be the problem?
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Old April 11th, 2007, 01:54 PM
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Default Re: Need Help: SE IV Adamant mod

Never heard of a floating point error in this context. Placing the FQM starmap file in the stock folder wouldn't cause weird crashes if you can load FQM mod with it without issue.

Did you recently install the image mod, or did you already have it installed?
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Old April 11th, 2007, 03:18 PM

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Default Re: Need Help: SE IV Adamant mod

Quote:
Imperator Fyron said:
Never heard of a floating point error in this context. Placing the FQM starmap file in the stock folder wouldn't cause weird crashes if you can load FQM mod with it without issue.

Did you recently install the image mod, or did you already have it installed?
Yes, I installed the Imagemod as well.
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Old April 11th, 2007, 05:59 PM
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Default Re: Need Help: SE IV Adamant mod

Can you post the complete error message? A screenshot would be handy.
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Old April 11th, 2007, 06:25 PM

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Default Re: Need Help: SE IV Adamant mod

Quote:
Imperator Fyron said:
Can you post the complete error message? A screenshot would be handy.
I'm at work but it was pretty simple.

It makes the windows "Bong" sound associated with an error. The pop-up is a windows pop-up.....not SE4 popup from te game. it says, "Floating Point Error" and has "Ok" button below the error. There is no option to expand the error see anything.

After I hit ok, se4 is still there, but the map is basically black/blank, the buttons are there, but do not work. Usually, I have to end program to get out of it.
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Old April 11th, 2007, 06:34 PM

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Default Re: Need Help: SE IV Adamant mod

oh, and it happens right at the end of the Game set up, after the loading boxs go by and the game officially starts.
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Old April 11th, 2007, 07:32 PM
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Default Re: Need Help: SE IV Adamant mod

That definitely can't be caused by system images; they are not referenced until you actually view a system.
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Old April 12th, 2007, 01:29 AM

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Default Re: Need Help: SE IV Adamant mod

here is a screenshot.
Attached Images
File Type: jpg 510976-screenshot.jpg (61.0 KB, 191 views)
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Old April 13th, 2007, 10:46 AM

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Default Re: Need Help: SE IV Adamant mod

reinstalled everything and it worked this time.

Only difference is that I didn't put the FQM in root and left it the adamant folder.
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Old April 13th, 2007, 10:47 AM

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Default Re: Need Help: SE IV Adamant mod

BTW, How do I colonize a new world in Adamant?! lol

I only played an hour last night after all the reinstalling. I looked te the in game manual, but that appeared to be more towards stock.
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