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April 28th, 2007, 02:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Dragons
Quote:
Gandalf Parker said:
Unfortunately, it doesnt seem to play out that way?
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For several reasons. One is that the rainbow mages they impersonate are so suboptimal people are highly sceptical that someone actually choose one. Another is that of course the magic paths they would have would look nothing like what the rainbow would have. But most importantly, to actually be mistaken the rainbow you would have to leave the dragon in the rainbow form, effectively wasting it's main use, early expanding.
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April 28th, 2007, 03:00 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Dragons
And when people see your pretender has several hundred kills in the first few turns of the game they get suspicious 
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April 28th, 2007, 03:06 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Dragons
There isn't gold at the end of the rainbow so to speak... 
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April 28th, 2007, 03:49 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Dragons
And why would you take a human rainbow when you can get similar magic on a stronger ghost king or safer(immortality) master lich? Maybe in single player where your pretender is safe and you want alot of magic but i dont think you would try it in competitive multiplayer.
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April 28th, 2007, 04:43 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Dragons
They are supposed to be more viable due to cheaper starting path costs. It isn't enough to make them competitive.
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April 28th, 2007, 05:10 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Dragons
Quote:
Endoperez said:
They are supposed to be more viable due to cheaper starting path costs. It isn't enough to make them competitive.
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It would be nice if they started out with more magic - so someone isn't forced to take bad scales and/or low dominion to make a rainbow. A little more domain would work as well - though more magic would seem more thematically correct to me.
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April 28th, 2007, 05:16 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Dragons
Quote:
Velusion said:
Quote:
Endoperez said:
They are supposed to be more viable due to cheaper starting path costs. It isn't enough to make them competitive.
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It would be nice if they started out with more magic - so someone isn't forced to take bad scales and/or low dominion to make a rainbow. A little more domain would work as well - though more magic would seem more thematically correct to me.
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Perhaps give each dragon 1 more magic path or higher dominion?
Red - Fire/Death
Blue - Water/Air
Green - Nature/Blood
Note I have purposely avoided the 'favourite' bless combos so as to not make them overpowered for the mega bless stratagies. Just a idea... 
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April 28th, 2007, 04:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Dragons
IIRC, the Dracolich impersonates a Bog Mummy which IS immortal, so you have the odd situation of the fake form looking less durable than the real form--there's actually a quite plausible reason to take a Bog Mummy as an SC so you wouldn't spot it purely because of that. However, you could tell the difference by checking the paths.
What if dragons had a higher base cost and lower path cost? Say, gcost 110 and pathcost 20. It's cheaper than the existing dragon chassis if and only if you take three or more paths. It would encourage rainbow-ism in these oh-so-magical dragons, but when they transformed into dragon form they'd have to rely mainly on their primary path. The one potential downside I see is that it tips the balance in favor of one major/multiple minor blesses as opposed to the current dual-bless usage for dragons.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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