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  #1  
Old April 29th, 2007, 10:30 AM
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PashaDawg PashaDawg is offline
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Default Re: Victory Condition

I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.
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  #2  
Old April 29th, 2007, 10:31 AM
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Default Re: Victory Condition

5 out of 14 seems indeed enough, this way you cannot turtle + build up forever but are eventually forced to fight .
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  #3  
Old April 29th, 2007, 01:04 PM
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Default Re: Victory Condition

Quote:
PashaDawg said:
I figured that in WOOF, the victory condition is 5 out of 12, and that is working out well for an interesting game that will probably eventually win with a "real" victor opposed to a draw.
Yea. WOOF's a good guideline I reckon, 5 capitals is pretty tough to get, yet not impossible.
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  #4  
Old April 29th, 2007, 01:07 PM
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Default Re: Victory Condition

Wraithlord sent me an email supporting 6 VP's.

Migaaresno supports 5.
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  #5  
Old April 29th, 2007, 01:13 PM

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Default Re: Victory Condition

I think 5 is plenty. It should help avoid the tedium of the very late game, yet it's also enough to prevent any instant-wins: since the VPs are securely in capitals, you need to fight for every single one of them.
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  #6  
Old April 29th, 2007, 07:51 PM
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Default Re: Victory Condition

I think the majority of players who have chimed in voted for 5 VP. So, I will change it to that.

Pasha
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  #7  
Old April 29th, 2007, 11:00 PM
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Default Turn 1

Turn 1 is out.

Deadline is due Monday at 9:00 p.m.
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  #8  
Old April 30th, 2007, 08:30 AM
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Default Map Setup

The map setup looks interesting. No one is right next to another player, but almost no one is far from neighbors.
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  #9  
Old April 30th, 2007, 11:29 AM
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Default Re: Turn 1

Good hunting everybody ...
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