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May 1st, 2007, 03:05 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: STEEL SOLDIERS
I think that at 25m/hex scale one-two men teams are still a bit small, I'd imagines splitting squads into fireteams would work well, though.
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May 1st, 2007, 06:12 AM
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Corporal
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Join Date: Aug 2005
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Re: STEEL SOLDIERS
The tip is to consider that "men" parameter does not gibe the number of men, but represent a supplementary parameter :
For human : "points of life" (i.e : a commando with goo équipments, good training, etc... will have 6 "life points", but a ordinary soldier, without special training and poor protection equipment will just have 1 or 2 "life points".
For matériels, veh,etc... : "Men" parameter represents the same : "point of life" of the materiel, veh,etc...
So, you can calibrate as you want this parameter.
Using 1hex= 25m scale allows to have :
More than 1 veh in same hex
One, or more men on same hex : depending tactical situation, men will be in concentration or in dispersion
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May 13th, 2007, 09:57 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: STEEL SOLDIERS
Anything for the Bundeswehr yet?
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May 15th, 2007, 06:01 AM
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Corporal
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Join Date: Aug 2005
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Re: STEEL SOLDIERS
No, because to modify all the oob would represent too much work. I create only 2 "generic" battle orders (green against red) to adapt them to the new scale. But other users who want specific oob could take my work in the future to make "national" adaptations.
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May 15th, 2007, 04:19 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: STEEL SOLDIERS
Oh, ok then.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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June 10th, 2007, 03:17 AM
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Corporal
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Join Date: Jun 2005
Location: Torrance, Calif.
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Re: STEEL SOLDIERS
Near the top of the picture it looks like you have a bridge and bridge launcher (just above the VAB mortar). How do these work? Would this be possibe for the regular SPMBT game? Thanks
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June 12th, 2007, 05:01 AM
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Join Date: Aug 2005
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Re: STEEL SOLDIERS
You can capture the image in PNG format. Then, register the image as Bmp format, and then, copy/past bridge and Landing-bridge in separated files (each file must have 89 x89 pixels).
After that, you can change the bmp images in "shp" images and to place these images in the game with SHP EDIT and Mobhack.
Note that the icons are not mine, but icons of Plasmakrab I have reworked and adapted.
How it work : very simply : the truck has 255 carry capacity and it transports bridge. The bridge has 0 Weight and 255 carry capacity, ground movement capacity = 1 and Swimm capacity =2.
When the bridge must enter in action, is disbanded of the truck and placed on "river-coast". Then, any vehicle can be downloaded into the bridge and transported on the other side of the river, as "Military_mobile-bridge". The different manipulation player have to do represents the time to manage operation.
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