Quote:
DRG said:
Quote:
serg3d said:
Also movement hexes are shown wrong near the body of water.
|
Would you care to be more specific as to WHY you think this is wrong? I assume you read the release note 8 for Version 2.0 ?
Don
|
Nop, not -1 fords. Light hexes which should show accessible hexes show way too many hexes, a lot more then really accessible. That happens than vehicle is near a bridge or ford. In fact it can usually traverse about a half of the length shown. Another problem is the cavalry pathfinding. Instead of choosing efficient route cavalry invariably end up in the water, if left to itself to move through the bridge or along the shore. Had to move it one hex at time.