|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

May 13th, 2007, 09:57 PM
|
 |
Captain
|
|
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 855
Thanks: 210
Thanked 176 Times in 97 Posts
|
|
Re: STEEL SOLDIERS
Anything for the Bundeswehr yet?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
|

May 15th, 2007, 06:01 AM
|
Corporal
|
|
Join Date: Aug 2005
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STEEL SOLDIERS
No, because to modify all the oob would represent too much work. I create only 2 "generic" battle orders (green against red) to adapt them to the new scale. But other users who want specific oob could take my work in the future to make "national" adaptations.
|

May 15th, 2007, 04:19 PM
|
 |
Captain
|
|
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 855
Thanks: 210
Thanked 176 Times in 97 Posts
|
|
Re: STEEL SOLDIERS
Oh, ok then.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
|

June 10th, 2007, 03:17 AM
|
Corporal
|
|
Join Date: Jun 2005
Location: Torrance, Calif.
Posts: 120
Thanks: 0
Thanked 6 Times in 2 Posts
|
|
Re: STEEL SOLDIERS
Near the top of the picture it looks like you have a bridge and bridge launcher (just above the VAB mortar). How do these work? Would this be possibe for the regular SPMBT game? Thanks
__________________
United States Marine Corps-America's 911 Force, The Tip of the Spear
|

June 12th, 2007, 05:01 AM
|
Corporal
|
|
Join Date: Aug 2005
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STEEL SOLDIERS
You can capture the image in PNG format. Then, register the image as Bmp format, and then, copy/past bridge and Landing-bridge in separated files (each file must have 89 x89 pixels).
After that, you can change the bmp images in "shp" images and to place these images in the game with SHP EDIT and Mobhack.
Note that the icons are not mine, but icons of Plasmakrab I have reworked and adapted.
How it work : very simply : the truck has 255 carry capacity and it transports bridge. The bridge has 0 Weight and 255 carry capacity, ground movement capacity = 1 and Swimm capacity =2.
When the bridge must enter in action, is disbanded of the truck and placed on "river-coast". Then, any vehicle can be downloaded into the bridge and transported on the other side of the river, as "Military_mobile-bridge". The different manipulation player have to do represents the time to manage operation.
|

June 15th, 2007, 03:28 AM
|
Corporal
|
|
Join Date: Jun 2005
Location: Torrance, Calif.
Posts: 120
Thanks: 0
Thanked 6 Times in 2 Posts
|
|
Re: STEEL SOLDIERS
Welk, so the bridge is operated in the game in the same way the barge carrier operates, by unloading the bridge/barge? And once in operation, the vehicle is transported like the M2 bridge ferry? I like this idea. I think that a similar idea should be created in the next update! Thanks
__________________
United States Marine Corps-America's 911 Force, The Tip of the Spear
|

June 15th, 2007, 02:52 PM
|
Corporal
|
|
Join Date: Aug 2005
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STEEL SOLDIERS
All exact.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|