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Old May 18th, 2007, 11:23 AM

Longstreet Longstreet is offline
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Default House Rules

Are “house Rules” in much use by players and do players think they are necessary? If so what are some examples? Starting a new SEV game, some players think there is a need for such. I would rather stick to what the game actually allows or disallows.

Caius
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Old May 18th, 2007, 02:52 PM
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Fyron Fyron is offline
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Default Re: House Rules

If you are talking about SE5, one good house rule would be to ban remote mining satellites, due to the bug where the entire stack gets to mine. Ships and bases seem to be limited to one per sector in actual production, though the net maintenance of each falsely indicates they all mine.
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Old May 18th, 2007, 03:17 PM

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Default Re: House Rules

The most common House Rules I've encountered are:

-No sucker trades (or no trades at all) with AI players
-Surrender to an enemy only. No leaving a losing empire by surrendering to an ally. I call this the "To the Victor go the Spoils" rule.
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Old May 19th, 2007, 02:10 AM
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Randallw Randallw is offline
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Default Re: House Rules

A long held one I'm aware of is no planning an alliance before the game starts, but that one seems to be dead with a bunch of people from the same country just announcing their country alliance in a game
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Old May 19th, 2007, 08:35 PM

Longstreet Longstreet is offline
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Default Re: House Rules

This is not a House Rule. Do players use the options for no Gifting or Trading Tech much? This is to do mainly between human players.

Caius
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