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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 30th, 2007, 01:43 PM

Sombre Sombre is offline
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Default Re: Rate of feedback on nation mods

I see what you mean; warhammer is a pure fantasy setting which draws a lot less from the fascinating history of cultures worldwide,... yet I have always been partial to the setting. As much as I like the 'dominions way', I think there's something to be said for some gritty 'arcade' fantasy.

I'd rewrite things the same way I did for Avernum - make sure there's a credible fit with the dominions world if at all possible, but not change too much. Zepath's mods, for instance, were clearly very much influenced by warhammer, yet were different enough that they don't quite satisfy my urge to see the Warhammer Orcs, Skaven, Elves etc I know well slapping each other around in the Dom3 engine.

But I do want to hear from more people about this - perhaps Warhammer is not too popular amongst the Dom crowd.
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