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May 31st, 2007, 01:04 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
if he loses the 2e and 2n, i may give him his wings back, as he could not do rain of stones. let me look at him.
i made a few other changes to descr. of various heroes, and fixed some minor issues, but i have not kept a record of the changes. There have been no major changes though.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 11:18 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Apparently you cannot fix a mod after the game has started, as it has caused some serious issues with the Alpaca game when Llama tried.
I will see about a hot fix on the server side that only changes the summoned elephants size to 6.
Good news Dr. P! In 1.4 you have your wings back and lost the 2e 2n but gained +1 in the other existing paths(2f 4a etc).
Your hero remains h3 however. your hps were also lowered to 10, a slight tweak to reflect your new air raid capabilities, and your strength was lowered from 14 to 12. in reality it should be 8 as you are a poet!
Your hero is now significantly tougher than abysia's flying immortal, so i am open to ideas how to adjust abysia's hero, or to reasons why tien chi's flying immortal should be greatly superior to abysia's flying immortal.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 01:34 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: map problem
You can't change his magic after the game has started - I know that. Otherwise I wasn't aware that changing a mod mid-game caused problems but it wouldn't surprise me!
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 31st, 2007, 04:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
We are just going to live with the size 2 elephants. They are a rare dom summon, there will not be many of them, and I am not sure whether the lack of trample is a blessing or curse. likely a blessing to arcos. because the elephants in question get 2 attacks headbutt and trunk.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 07:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: map problem
No, changing a mod midgame shouldn't make any trouble unless you break stuff. But you gotta fear those hoburg elephants!
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May 31st, 2007, 07:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Yeah, it should actually be possible to change a mod midgame - the problems in Alpaca were due to some bungling on my part. Still, I think Xietor's plan is to continue using the current version of the mod for the moment.
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May 31st, 2007, 08:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
well, the elephants have 72 hps. I am at a loss as to why the game mechanic gave them size 2. Shrug.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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