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June 1st, 2007, 04:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Sphere world
The generator has to be on a ship that has movement. Is that the case?
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June 1st, 2007, 05:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Sphere world
Can the generator be mounted on bases? Does its description say it requires a move point?
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June 1st, 2007, 06:17 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Sphere world
It could be that the bug in SE4 that requires you to have a movement point left to use stellar manipulation is still there. It doesn't require a move point, but the game still won't let you use the component without a move point.
Try using a ship, and see if that works.
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June 1st, 2007, 07:31 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Sphere world
That wasn't a bug in SE4, it was the intended functionality since at least SE3 (dunno if SE2 had SM)... SM has always required a movement point, except for the RW/SW Placement Generator in SE4. SE5 now requires that they too use it. The question is whether Aaron intended that they use movement or not; if so, the base placement needs to be revoked. If not, then Aaron needs to fix it for them.
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June 2nd, 2007, 12:21 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Sphere world
Can you post your save game file?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 2nd, 2007, 01:22 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Sphere world
Are these conditions OK?
Quote:
Sphere World can only be built if there is a single star in the solar system.
No other stellar constructions can be present in the solar system.
No colonies or can be present within 6 sectors of the star.
No vehicles other than those carrying required components can be present within 6 sectors of the star.
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