| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				June 6th, 2007, 06:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
	
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Q said: 
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources. 
I reported this bug to MM. 
Never tried the "no tech trading" option.  
			
		 | 
	 
	 
 You can't just not allow intel research or intel facilities.
 
Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility.
 
If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it? 
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?  
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 6th, 2007, 07:17 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2003 
					Location: CHEESE! 
					
					
						Posts: 10,009
					 
					 
	Thanks: 0 
	
		
			
				Thanked 7 Times in 1 Post
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		Let the mod maker decide. 
		
	
		
		
		
		
		
		
			
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
  Some of my webcomics. I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 7th, 2007, 01:28 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2003 
					Location: England 
					
					
						Posts: 488
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		To fix SJs thought, it would work if Aaron had it so it removes the intel ability from any facs with it, and if the fac has no other abilities, its removed from the game 
(But, obversly, the game will need to tell the difference between actual abilities & ones used as dummies for descriptions/etc) 
 
After that, the game can check if researching intel will give anything (non-intel bonuses, other facs/units, etc), which in stock the answer is no, so the research path is removed 
 
Its pretty doable, and of course, can be expanded to match more than just intel 
Just acase of if Aaron feels its worth the time programming it 
		
	
		
		
		
		
		
		
			
				__________________ 
				 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 7th, 2007, 07:28 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					
					
					
						Posts: 1,661
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Suicide Junkie said: 
	Quote: 
	
	
		
			
				Q said: 
"No intel projects" works in the sense that you cannot perform any intel projects but you still can research intel and build the intel facilities, which is of course a waste of resources. 
I reported this bug to MM. 
Never tried the "no tech trading" option.  
			
		 | 
	 
	 
 You can't just not allow intel research or intel facilities. 
 
Mainly because there is no real way to tell what IS an intel tech area or what is an intel facility. 
 
If a facility produces 500 research and 500 intel at the same time, are you not allowed to build it? 
If the tech area that lets you build intel facilities also gives you a cloaked "spy satellite" hull, are you allowed to research it?  
			
		 | 
	 
	 
 What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 7th, 2007, 07:43 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2003 
					Location: New Zealand 
					
					
						Posts: 776
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		stock sucks. 
 
it actualy sounds easyer to get an AI check to see if intel is allowed. 
		
	
		
		
		
		
		
		
			
				__________________ 
				 [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 7th, 2007, 09:12 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Q said: 
What is more important: a bug in the standard game that causes quite significant problems to the already weak AI or a problem in some not yet existing (as far as I know) mods?  
			
		 | 
	 
	 
 That's the kind of thinking which gets you in trouble in the first place.
 
Never fix a performance issue with a kludge that will break things and cause massive rework down the road.  
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 7th, 2007, 12:21 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					
					
					
						Posts: 1,661
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: No tech trading and Intel Options
			 
             
			
		
		
		
		Well anyway it worked in SE IV quite well as far as I remember with no complaints of modders. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |