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  #61  
Old June 4th, 2007, 07:37 PM
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Default Re: Turn 21

Quote:
PashaDawg said:
What happened? Give me the dirt!
Pangaea got partitioned by Marverni/Yomi/Atlantis.
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  #62  
Old June 4th, 2007, 08:47 PM
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Default Re: Turn 21

Terrible. And no loud squeals of protest from Pan until it was too late?

Well, now you can free up a slot for your next game!
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  #63  
Old June 5th, 2007, 05:07 AM
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Default Re: Turn 21

Quote:
Meglobob said:
Quote:
WraithLord said:
I hope next game we will get on the right foot. I usually do my best to avoid early fights, but I admit I was a bit upset by your attack.
Don't be upset , I had to attack someone, I was surrounded and had few provinces.

IF I had known you had a awake dragon and that the CB mod made farstrike the deadlist low level spell ever (it kills your leaders/commanders/mages with ruthless efficency), I really would not have...
Truth is, I was also surprised at just how efficient farstrike was, the battle replays showed your leaders like ducks in a shooting range
I think the modification to this spell did wonders to improve Marverni's potency, IMO its genius thinking.
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  #64  
Old June 5th, 2007, 10:26 PM
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Default Re: Turn 22

Turn 22 is out.

Deadline is Thursday.
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  #65  
Old June 6th, 2007, 01:13 AM

quantum_mechani quantum_mechani is offline
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Default Re: Turn 21


Quote:
Meglobob said:

Don't be upset , I had to attack someone, I was surrounded and had few provinces.

IF I had known you had a awake dragon and that the CB mod made farstrike the deadlist low level spell ever (it kills your leaders/commanders/mages with ruthless efficency), I really would not have...
Making Farstike the titan of low research spells certanly wasn't the intention, I'd be interested to hear more about what happened with it. The main boost CB gave to it was 100 precision... I wasn't thinking about that being used to assassinate commanders, but I guess it's a bit of a problem for the nations with small troops and big mages.
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  #66  
Old June 6th, 2007, 03:32 AM
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Default Re: Turn 21

Quote:
quantum_mechani said:The main boost CB gave to it was 100 precision... I wasn't thinking about that being used to assassinate commanders, but I guess it's a bit of a problem for the nations with small troops and big mages.
This was exactly the problem QM, my pans were behind my 100+ maenads/other troops who were size 2. My pans are size 3.

In one battle where I fielded 10 pans to all cast swarm/howl etc...farstrike took out 2-3 of those pans in the 1st combat round before they even got 1 spell off. You would expect 27hp pans to last longer than 1 round when behind 100-200 troops. Especially early in the game.
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  #67  
Old June 6th, 2007, 04:08 AM
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Default Re: Turn 21

Farstrike was indeed useful in killing Pans, on the counter side there were battles with Pans involved in which the Pans weren't targeted by it but rather chaff like wolves and maeneds.

QM, I have all my BARK turns saves so if you want you can analyze for your self just how useful farstrike became.
INHO, it became just as useful as it should be, and not because I have enjoyed it as Marverni. Had I played Pan I would have countered it by fielding driads instead of Pans, or Using white centaurs, meaning this spell adds another choice to early game strat. which imo is nice.
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  #68  
Old June 8th, 2007, 12:33 AM
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Default Re: Turn 23

Turn 23 is out.

Deadline is Sunday.

Thanks.

Pasha
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  #69  
Old June 8th, 2007, 12:34 AM
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Default Re: Turn 23

If anybody's interested in trading the humble nation of Sauromatia a water bracelet, we'd be grateful. Now considering all offers... Cheers!
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  #70  
Old June 10th, 2007, 09:31 PM
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Default Re: Turn 24

Turn 24 is out.

Deadline is Tuesday.

Pasha
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