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June 10th, 2007, 02:50 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Castles don\'t stop armies from advancing, righ
I like that on one level, Loren. But the problem is that the current battle system forces the troops to advance.
Which means that raiding the besiegers would turn into a full-fledged storming of the castle, not a skirmish or such. And besiegers should be able to sit out of weapons range if they choose and have enough troops to block the countryside. As the battle mechanics are, fortifications AND fixed positions would be to the benefit of your raiders. While the fortifications would be nice to support your raiders, the fixed position should be a hindrance to the defender, not the advantage it would be when all the kings forces and all the kings men throw themselves up against enemy walls when all they want to do is starve the enemy out. Otherwise they would have brought some wall destroyers.
I'd be interested in a break-through command, myself, where a unit/squad tries to escape past the enemy army. Suppose the chance of being caught was a proportion of the sieging armies patrol value. Send out forty soldiers, and half might make them through. But send out just one mage, and he'll likely slip through, or face something like a small assassination team of the lesser units.
That said, castles do threaten the enemy's lines of supply if unsieged. If they take down the castle, they can focus their forces on the front lines. If they bypass it, you might strike back, and they're forced to defend on two fronts, leaving more forces behind to guide the homelands.
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June 10th, 2007, 03:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Castles don\'t stop armies from advancing, righ
There is a pro and con to this concept also. People complain about lack of alliance options but the present castle arrangment allows you to let ally armies pass thru your territory. Ive used castles provinces as doors thru my territory since at least early Dom2
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June 10th, 2007, 04:38 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Treasurers
More micromanagement, yay!
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June 13th, 2007, 10:10 AM
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Corporal
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Join Date: Feb 2007
Posts: 140
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Re: Treasurers
Contrary to original post, I think that it's completely realistic that the army retreating to the castle loses control over the province.
Historically, the defender either met the invader in the field with the chance to save the villages in the countryside, or retreated to the castle. In latter case, the invader surrounded the castle, cutting supplies to the castle (siege), while his marauding parties pillaged and burned the countryside. The defender could only watch from the walls.
So the castle is not "ignored", it's besieged.
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