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June 18th, 2007, 01:44 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: AI conquers!
Oh, bugger. No problem though, I got it in here
http://xs216.xs.to/xs216/07251/Computeroverextend.png
(thank you Lazy_Perfectionists signature!)
EDIT: It's sorta blurred those guys in the right are Deer Tribe Archers from independents.
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If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 18th, 2007, 01:56 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: AI conquers!
I would have attacked the silly AI well his big army was out of the way... 
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June 18th, 2007, 02:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: AI conquers!
Yeah, the AI tends to do that. I've seen armies like that attack just two or three units when they were all that was left.
Some of the most fun I've had was when I overextended myself into territory that formed a salient into AI territory and then got sieged inside the Crystal Citadel. I managed to reanimate, autosummon and summon enough troops inside that it took the AI army of ~1000 units something like 25 turns to manage to break the walls down, at which point I sallied forth and promptly annihilated them. I enjoyed a glorious two turns of freedom in that province before he shut me back inside there (I was busy fighting two other wars at the time) and I kept periodically wiping the besiegers out.
I can just imagine the exchange:
Naga King: "Ahead, glorious soldiers of the Jeweled Empire! We shall drive the infidels of Ulm from the Crystal Citadel!"
*gates open*
*whack*
Naga King II: "Ahead, glorious soldiers of the Jeweled Empire! This time we shall drive the infidels of Ulm from the Crystal Citadel!"
Survivor of first battle: "You have GOT to be kidding me! You've got to..."
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June 18th, 2007, 02:26 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: AI conquers!
Heh. Sounds like the AI reads the The Seven Habits of Highly Effective Pirates (courtesy Schlock Mercenary webcomic),
"There is no such thing as overkill, just fire and reload!"
Or something like that.
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June 21st, 2007, 02:07 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: AI conquers!
Quote:
Lazy_Perfectionist said:
Heh. Sounds like the AI reads the The Seven Habits of Highly Effective Pirates (courtesy Schlock Mercenary webcomic),
"There is no such thing as overkill, just fire and reload!"
Or something like that.
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that which does not kill you has made a tactical error.
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June 21st, 2007, 02:18 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: AI conquers!
I think removing indy recruitables from the game helps the AI out too.
As does making research harder, since the AI is basically useless with spells anyway.
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June 21st, 2007, 03:06 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: AI conquers!
In my current early age RanDom game that I am playing, the AI has been putting up a hell of a fight. I have not really seen any shortage of the AI opponents using mostly national troops in their armies. I have found some of the god files that still need tweaking, but the current top 4 in my game were Sauromatia, Arcoscephale, Yomi, and Marverni. (I think Marverni is doing so well because they have been rather isolated the entire game and have avoided war with everyone else.) Arcoscephale was using hordes of chariots and Sauromatia's damn archers were a real pain for my poor lobo guards.
Decent scales, a fairly large province to player ratio, and a little boost to the god via items does wonders.
Sauromatia:
Code:
#god 4 269 -- Sauromatia WYRM
#comname "Oods"
#clearmagic
#additem "Horror Helmet" -- head slot
#additem "Spirit Helmet" -- head slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Ring of Regeneration" -- misc slot
#dominionstr 4 10
#scale_lazy 4 -1
#scale_death 4 -1
#scale_unluck 4 -3
#scale_unmagic 4 -1
-- 14 points left if we were dormant...
Arcoscephale:
Code:
#god 0 156 -- Arcoscephale CYCLOPS
#comname "Theawa"
#clearmagic
#mag_fire 4
#mag_earth 5
#additem "Shield of Gleaming Gold" -- hand slot
#additem "Frost Brand" -- hand slot
#additem "Horror Helmet" -- head slot
#additem "Copper Plate" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Girdle of Might" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#dominionstr 0 10
#scale_chaos 0 -2
#scale_lazy 0 -1
#scale_death 0 -2
#scale_unmagic 0 2
-- 4 points left if we were dormant...
Yomi:
Code:
#god 19 1345 -- Yomi CELESTIAL GENERAL
#comname "Eof"
#clearmagic
#mag_air 6
#mag_earth 9
#additem "Sword of Swiftness" -- hand slot
#additem "Lucky Coin" -- hand slot
#additem "Winged Helmet" -- head slot
#additem "Chain Mail of Displacement" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Bag of Winds" -- misc slot
#additem "Girdle of Might" -- misc slot
#dominionstr 19 8
#scale_chaos 19 -3
#scale_lazy 19 3
#scale_unluck 19 1
#scale_unmagic 19 2
-- 7 points left if we were dormant...
Marverni:
Code:
#god 3 158 -- Marverni ORACLE
#comname "Ofemi"
#clearmagic
#mag_astral 4
#additem "Clam of Pearls" -- misc slot
#additem "Crystal Coin" -- misc slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Spell Focus" -- misc slot
#dominionstr 3 7
#scale_chaos 3 -3
#scale_lazy 3 -3
#scale_death 3 -2
#scale_unmagic 3 -3
-- 10 points left if we were dormant...
Notice that 3 of the 4 have positive order scales, none have death scales, and the only one with low production scales is Yomi.
There does appear to be a problem however. I strongly suspect that using #god breaks the AI's ability to "call god". I have lain siege to three AI capitals for very extended periods of time when I knew their god had been killed, and they never made another appearance. Is this a known bug or just luck on my part?
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June 21st, 2007, 11:25 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: AI conquers!
Well I was mostly listing things that could be done by anyone as just game settings when they create the game. Choosing lower resources tends to set the AI to a position where the only place he can spend his money is at the capital. That means more national troops than indie troops altho it does mean that the player is set to the same problems.
If things are added to the map then a second castle, lab, temple, sites such as library or duping national sites, and of course logically designed gods/scales all helps.
With modding things can go even better. Removing the national units that someone feels the AI does not use well for example.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 19th, 2007, 11:07 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: AI conquers!
Quote:
Edi said:
Yeah, the AI tends to do that. I've seen armies like that attack just two or three units when they were all that was left.
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I wish the AI knew how to prevent it's troops from starving. At least supplies can be increased for maps so it doesn't happen as quickly on maps.
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June 19th, 2007, 12:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AI conquers!
So far to improve the AI we have:
higher supplies
lower resources
higher indepts
pre-designed gods/scales
Im guessing that higher money might also help. Not sure on special site frequency.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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