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  #1  
Old June 19th, 2007, 05:15 PM
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RecruitMonty RecruitMonty is offline
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Default Re: STEEL NAPOLEON (1800-1815)

Heck, you could make a good Franco-Prussian/colonial mod with this stuff. EXCELLENT WORK!! VERY INNOVATIVE! How did you sort the infantry out?
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Old June 21st, 2007, 05:05 AM

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Default Re: STEEL NAPOLEON (1800-1815)

A "beta-version" of the mod is awailable on my personal page (see the given links below)

There is 4 class of infantry : line infantry, light infantry, Guard infantry, lignth Guar Infantry

Most of the icons were given to me by a designer
(FlashFyreSP, I thank him ), and I modified some. I integrated these icons with Shp Editor and Mobhack.
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Old June 21st, 2007, 05:09 AM

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Default Re: STEEL NAPOLEON (1800-1815)

Note : No "house rules" are used in "STEEL NAPOLEON" : you may play it as a "normal game".
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Old June 21st, 2007, 05:40 PM
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Default Re: STEEL NAPOLEON (1800-1815)

High-grade game has turned out - it is pleasant!

Rest from modern wars.

Not clearly how to win generals, at them the Armor 255 pts.!

Has not had time to read through still "Readmy".

Has told about it MOD in Russian club " SPR ".

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Old June 22nd, 2007, 04:14 AM

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Default Re: STEEL NAPOLEON (1800-1815)

Generaux = 255 has one reason : with this Parameters, human player can not use the game-play tactic to not fight ennemy units and to go directly to kill ennemy generals... But if necessary, you can use cavalery or guns and give them lot of "supression point", so they will be "pinned", "routed" or "retreating". General units do not represent THE general, but all the "commandement line" : it is difficult to kill them, but easy to give them suppression points.
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Old June 29th, 2007, 04:27 PM
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Default Re: STEEL NAPOLEON (1800-1815)


This sounds very interesting. I would like to download and play when get the time. Tres bien...

Quote:
welk said:
Generaux = 255 has one reason : with this Parameters, human player can not use the game-play tactic to not fight ennemy units and to go directly to kill ennemy generals...
Just an idea, but would it be more realistic to camouflage the Generals instead? Use a quite common icon, and name, so that the enemy could not distinguish between Generals and other HQ units or cavalry or whatever.
Not sure of the details of this. As maybe pressing "I" would reveal true identity, but perhaps there's a way to hide him.

Another way, may be to make the General very difficult to spot. Make him a one man size 0 unit with excellent experience or whatever keeps him hidden. If he rides within musket shot of Sharpes Green Jackets he deserves to get killed ;-)

cheers,
Cross
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Old June 29th, 2007, 06:16 PM

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Default Re: STEEL NAPOLEON (1800-1815)

Hey this idea about Napoleonic Wars is great! Hmm whatever happened to that US Civil War mod for SPWAW? I heard that it stopped a long ago but has anyone tried to continue that (maybe convert into WinMBT environment too?)...
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