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  #1  
Old July 1st, 2007, 09:19 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Awe

Put a horror helm on that prophet.Then even less troops will be able to attack him.
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  #2  
Old July 1st, 2007, 09:51 PM
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Default Re: Awe

He's a lot less likely to be killed in melee than by a stray arrow, or a cloud/area effect, or spells, or fatigue, or the battle turn limit.

So don't bother adding items that will help him defend against melee more. Instead, I think you should boost his MR and immunities, and give him a passive or area attack (like a charcoal shield as mentioned, or a snake bladder stick). Plus give him some sort of protection from missiles.
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  #3  
Old July 1st, 2007, 10:40 PM
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Default Re: Awe

Hmm... Does the Eye shield give eyeloss upon an attempted attack, or does it have to be a successful damage-dealing attack?
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Old July 2nd, 2007, 02:04 AM

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Default Re: Awe

In order to be affected by the Eye shield, a unit only has to swing a melee attack at the shield holder. Actually hitting or causing damage is not required.

However, I do think swinging is required. And with the +10 Awe very few units are actually going to take a swing. Thus the Eye shield isn't going to be that useful. Same with the charcoal shield for that matter. You can't be hurt by a fire shield if you don't swing at it.
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Old July 3rd, 2007, 04:24 AM
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Default Re: Awe

It has been reported that the petrification effect from the Aegis does work even on awed opponents, I believe. Nasty.
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  #6  
Old July 3rd, 2007, 04:34 AM

Micah Micah is offline
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Default Re: Awe

don't ignore melee protections entirely on your awe unit, since berserkers and undead chaff are both perfect morale and fairly common
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Old July 3rd, 2007, 01:04 PM
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Default Re: Awe

Quote:
Micah said:
don't ignore melee protections entirely on your awe unit, since berserkers and undead chaff are both perfect morale and fairly common
Also, mindless units like the mind controlled lobo guards, or summoned statues also have perfect morale.

Jazzepi
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