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July 1st, 2007, 09:49 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: If we only catch you, buddy!
The option outlined above is not an ideal one if the admin is also a player in the game.
Though I am sure Llamabeast hates to babysit games, he may have to continue doing it unless a way can be devised of doing it without the admin seeing the player's nation while setting it to ai.
It is subject to potential abuse. The admin. could send himself all of the players items, gems, gold etc. While I personally would take no satisfaction in a win achieved by cheating, others may.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 1st, 2007, 09:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: If we only catch you, buddy!
Well, the admin would just have to send the turn to some trusted third party. Once that option is available then my position will be no different to that of any other third party.
I am very keen to make sure that I don't have to remain alert for all the games to run smoothly, once I've finished the server off - keeping track of ten games or more could quickly get overwhelming!
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July 1st, 2007, 09:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: If we only catch you, buddy!
Note that this is the same for all MP dominions games by the way. The way it should be done is that the departing player sets themselves to AI - that's how it's designed. Unfortunately sometimes people disappear without doing so.
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July 1st, 2007, 09:58 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: If we only catch you, buddy!
Actually, I think an admin cheating is very remote. The more commonly encountered problem would be a player believing erroneously that he has been cheated. So the more prudent course of action would be to not have the potential for cheating at all.
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July 1st, 2007, 10:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: If we only catch you, buddy!
Yeah LoloMo, I think you are right.
When I add the option to change a player's e-mail address, I will have the server e-mail the old address to inform them that it is being changed. This will prevent an admin from sneakily changing the address, resending the turn and changing it back to peek at the player's turn. And that is the only way I can think of that an admin will be able to cheat. Non-admin players should be completely unable to cheat on the LlamaServer so far as I can think.
As for setting players to AI - that's a bit tricky because you actually need someone to take the player's turn. As I say, I think finding a trusted third party (me, Gandalf, lch, Dr P or quite a number of other people) to take the turn and set them to AI is the way forward.
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July 2nd, 2007, 05:57 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: If we only catch you, buddy!
Another Seeking arrow was fired at the greatest water mage of Pythium. As a
powerful and respected functionary of the Empire, he had been gifted with a Robe
of Shadows, and laughed at the threat. Unfortunately, many of his younger
colleagues are getting quite uncomfortable at the thought that they may have to
dodge a Seeking Arrow themselves, without the benefit of etherialness.
One of our barbarian shamans has tried some of his divination methods, and
according to him, the culprit is Man, who is trying to draw our armies east, so
that his ally C'tis can rush to our capital unopposed. That of course is too far
fetched and no one's listening to the shaman...
But after all is said and done, whoever is doing the firing is an enemy, and he is
wasting four air gems per turn for a chance to kill a junior magician. Risky for
the Theurgs and Acolytes without a robe, but not necessarily bad for the Empire.
__________________
No good deed goes unpunished...
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July 2nd, 2007, 08:06 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: If we only catch you, buddy!
Everyone pause and take a deep breath.
Take one turn off from the hostilities and send me gold! My pathetic armies are fighting 80 double 9 blessed vans, and 5 watchers, that despite having 0/2 movement are part of the traveling circus through my lands!
These watchers also have a 25 precision and cast orb lightning(: So we are also accepting rings of lightning protection.
Who was it that claimed that Vanheim's Epic Hero was underpowered?
For those that do not know me-I have a warped sense of humor. I do not really expect any gold!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 2nd, 2007, 08:58 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: If we only catch you, buddy!
80 double blessed vans?
Vanheim is still in better shape then I thought. Maybe we should have found a replacement for Foodstamp.
Those watchers hsould not be able to move. Is this an AI bug?
And send some of those vans my way. Machaka is still itching to take down more vans.
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July 2nd, 2007, 09:08 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: If we only catch you, buddy!
I think it is too late to switch back to a player. I had no idea he had 80 either, but he does(:
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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