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February 3rd, 2002, 05:13 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: Things I would like to see in the next Version(s)...
Things I would like to see in the next Version?.
IDEA #
1)Explosion range from a weapon.If theres 2 enemy ships side by side both will be damage.
2)Temoral alien from the future, on a strange orbit base,will trade teck componets too empires, in exchange for a number amount of population.?
3) SPACE MONSTERS.
Ferengi rule of acquisition, #1 Once you have there money... you never give it back.
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February 3rd, 2002, 06:21 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Things I would like to see in the next Version(s)...
1. the ability to transfer supplies
2. the abilit to tell ships to arrive at this time at this place
3. the ability to merge fleets while flying
4. All system wide facilities show up on the map
5. the ability to sort reports with include and exclude included
6. the ability to search for stuff ( like which planet has my recycler on it )
7. History logs of turn events etc...
8. Expand the 4x game to include tatical
9. Open source SEIV to the community so we can really mod it and include all the things we want in it.(after you have made your required money off it)
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 3rd, 2002, 06:22 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Things I would like to see in the next Version(s)...
And one more
1. Do not show all info about my race when I meet some one.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 3rd, 2002, 06:55 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Things I would like to see in the next Version(s)...
"8. Expand the 4x game to include tatical"
?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 3rd, 2002, 12:21 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Things I would like to see in the next Version(s)...
Two things (that I can think of right now anyway): 1)most important: Individual Ship based initative system.
2)An AI that actually does as it threatens (ie, 'if you keep treaty with X than we will break our treaty with you', currently they never do!) and that will remember turn to turn what it has done.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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February 3rd, 2002, 05:18 PM
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Corporal
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Join Date: Aug 2001
Location: Germany
Posts: 84
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Re: Things I would like to see in the next Version(s)...
One thing I really hate is:
when you have explored a system and leave it you forgot all knowledge about enemy planets etc.
I think it will be better to "freeze" the Last seen situation.
Seik
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Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
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February 3rd, 2002, 09:44 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Things I would like to see in the next Version(s)...
1. An option to have all races use the same atmosphere. (What a scramble for planets that would make!)
2. Tactical combat in PBW.
3. Eliminate the need to build storage space on planets for resources (mineral, organic, radioactive and cargo). Any planet big enough to hold half a billion people should be able to store all the resources for an entire empire! IMO.
4. Conquered planets much more liable to revolt with a long timeframe to calm them down.
5. Salvage teams to recover ruin tech from otherwise inaccessible planets.
6. Zero movement for ships out of supplies. Supply conservation speed-- ship moves slower but uses less fuel per sector.
7. Temperature zone. Planet must be "X" distance from sun or it must be domed even if all other factors are perfect.
I must have a million more, but that's all I can think of now.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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