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  #1  
Old July 30th, 2007, 07:46 PM

Stryke11 Stryke11 is offline
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Default Re: Maggots

But on a ghost king? Shouldn't maggots have a hard time chewing through something that is incorporeal?
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  #2  
Old July 30th, 2007, 08:14 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Maggots

Hmm, strange, I answered this a while ago, but I guess something went wrong.

Llama is right. Poison effect (over time dmg) without poison attribute (not resistable).

Ethereality gives a bit of protection IIRC. Can't remember if it is the normal 1/4 chance or if it is something else.
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Old July 30th, 2007, 08:47 PM
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Default Re: Maggots

Well it says the spell is mundane, so against etheral that should be the standard 1/4 chance.

Seems to be a powerful, easy nature spell (vs undead, that is.)
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Old July 30th, 2007, 08:48 PM
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Default Re: Maggots

Short range and one gem IIRC, a bit hard to pull off unless your enemy charges into your lines (like SC's like to do)!
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Old July 30th, 2007, 09:16 PM

quantum_mechani quantum_mechani is offline
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Default Re: Maggots

The problem is, as with all non-100 range anti-SC battle spells (especially those costing gems) is that the enemy can easily script to stay out of your way until your script runs out, at which point the AI will try to cast something else entirely.
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Old July 30th, 2007, 11:01 PM

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Default Re: Maggots

I've already used the trick of attack one turn to get into range, and then cast.
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Old April 18th, 2010, 10:49 AM

Viajero Viajero is offline
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Default Re: Maggots

Is it confirmed that ethereality gives an undead 1 in 4 only to be subject by maggots? Would Luck also offer its usual 50% layer of protection on top of this?
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